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首页> 外文期刊>IEEE transactions on visualization and computer graphics >Efficient Stochastic Rendering of Static and Animated Volumes Using Visibility Sweeps
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Efficient Stochastic Rendering of Static and Animated Volumes Using Visibility Sweeps

机译:使用可见性扫描对静态和动画体积进行有效的随机渲染

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Stochastically solving the rendering integral (particularly visibility) is the de-facto standard for physically-based light transport but it is computationally expensive, especially when displaying heterogeneous volumetric data. In this work, we present efficient techniques to speed-up the rendering process via a novel visibility-estimation method in concert with an unbiased importance sampling (involving environmental lighting and visibility inside the volume), filtering, and update techniques for both static and animated scenes. Our major contributions include a progressive estimate of partial occlusions based on a fast sweeping-plane algorithm. These occlusions are stored in an octahedral representation, which can be conveniently transformed into a quadtree-based hierarchy suited for a joint importance sampling. Further, we propose sweep-space filtering, which suppresses the occurrence of fireflies and investigate different update schemes for animated scenes. Our technique is unbiased, requires little precomputation, is highly parallelizable, and is applicable to a various volume data sets, dynamic transfer functions, animated volumes and changing environmental lighting.
机译:随机求解渲染积分(尤其是可见性)是基于物理的光传输的事实上的标准,但是它在计算上非常昂贵,尤其是在显示异构体数据时。在这项工作中,我们提出了一种有效的技术,通过一种新颖的可见性估计方法以及无偏重采样(涉及环境光照和体积内的可见性),过滤以及静态和动画更新技术来加快渲染过程。场景。我们的主要贡献包括基于快速扫掠面算法逐步估计部分遮挡。这些遮挡以八面体表示形式存储,可以方便地转换为适合于联合重要性采样的基于四叉树的层次结构。此外,我们提出了扫掠空间滤波,它可以抑制萤火虫的发生,并研究动画场景的不同更新方案。我们的技术无偏见,几乎不需要预计算,可高度并行化,并且适用于各种体积数据集,动态传递函数,动画体积和不断变化的环境照明。

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