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MR360: Mixed Reality Rendering for 360° Panoramic Videos

机译:MR360:360°全景视频的混合现实渲染

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This paper presents a novel immersive system called MR360 that provides interactive mixed reality (MR) experiences using a conventional low dynamic range (LDR) 360° panoramic video (360-video) shown in head mounted displays (HMDs). MR360 seamlessly composites 3D virtual objects into a live 360-video using the input panoramic video as the lighting source to illuminate the virtual objects. Image based lighting (IBL) is perceptually optimized to provide fast and believable results using the LDR 360-video as the lighting source. Regions of most salient lights in the input panoramic video are detected to optimize the number of lights used to cast perceptible shadows. Then, the areas of the detected lights adjust the penumbra of the shadow to provide realistic soft shadows. Finally, our real-time differential rendering synthesizes illumination of the virtual 3D objects into the 360-video. MR360 provides the illusion of interacting with objects in a video, which are actually 3D virtual objects seamlessly composited into the background of the 360-video. MR360 was implemented in a commercial game engine and tested using various 360-videos. Since our MR360 pipeline does not require any pre-computation, it can synthesize an interactive MR scene using a live 360-video stream while providing realistic high performance rendering suitable for HMDs.
机译:本文介绍了一种称为MR360的新型沉浸式系统,该系统使用头戴式显示器(HMD)中显示的传统低动态范围(LDR)360°全景视频(360-video)提供交互式混合现实(MR)体验。 MR360使用输入的全景视频作为光源来照亮虚拟对象,从而将3D虚拟对象无缝地合成为实时360视频。基于图像的照明(IBL)在视觉上进行了优化,以使用LDR 360视频作为光源来提供快速且令人信服的结果。检测输入全景视频中最突出的灯光区域,以优化用于投射可感知阴影的灯光数量。然后,检测到的光线的区域会调整阴影的半影以提供逼真的柔和阴影。最后,我们的实时差分渲染将虚拟3D对象的照明合成为360视频。 MR360提供了与视频中的对象进行交互的错觉,这些对象实际上是无缝地组合到360视频背景中的3D虚拟对象。 MR360是在商业游戏引擎中实现的,并使用各种360视频进行了测试。由于我们的MR360管线不需要任何预先计算,因此它可以使用实时360视频流合成交互式MR场景,同时提供适用于HMD的逼真的高性能渲染。

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