首页> 外文期刊>IEEE transactions on visualization and computer graphics >Modulating Fine Roughness Perception of Vibrotactile Textured Surface using Pseudo-haptic Effect
【24h】

Modulating Fine Roughness Perception of Vibrotactile Textured Surface using Pseudo-haptic Effect

机译:伪触觉效应调节触觉纹理表面的精细粗糙度感知

获取原文
获取原文并翻译 | 示例

摘要

Playing back vibrotactile signals through actuators is commonly used to simulate tactile feelings of virtual textured surfaces. However, there is often a small mismatch between the simulated tactile feelings and intended tactile feelings by tactile designers. Thus, a method of modulating the vibrotactile perception is required. We focus on fine roughness perception and we propose a method using a pseudo-haptic effect to modulate fine roughness perception of vibrotactile texture. Specifically, we visually modify the pointer's position on the screen slightly, which indicates the touch position on textured surfaces. We hypothesized that if users receive vibrational feedback watching the pointer visually oscillating back/forth and left/right, users would believe the vibrotactile surfaces more uneven. We also hypothesized that as the size of visual oscillation is getting larger, the amount of modification of roughness perception of vibrotactile surfaces would be larger. We conducted user studies to test the hypotheses. Results of first user study suggested that users felt vibrotactile texture with our method rougher than they did without our method at a high probability. Results of second user study suggested that users felt different roughness for vibrational texture in response to the size of visual oscillation. These results confirmed our hypotheses and they suggested that our method was effective. Also, the same effect could potentially be applied to the visual movement of virtual hands or fingertips when users are interacting with virtual surfaces using their hands.
机译:通过执行器回放触觉信号通常用于模拟虚拟纹理表面的触觉。但是,在触觉设计者所模拟的触觉感觉和预期的触觉感觉之间通常存在很小的不匹配。因此,需要一种调节触觉感知的方法。我们专注于精细粗糙度感知,我们提出了一种使用伪触觉效应来调制触觉触觉纹理的精细粗糙度感知的方法。具体来说,我们在视觉上略微修改了指针在屏幕上的位置,这指示了纹理表面上的触摸位置。我们假设,如果用户收到振动反馈,观看指示器在视觉上前后左右摆动,则用户会认为触觉表面更加不平坦。我们还假设,随着视觉振荡的大小变大,触觉表面粗糙度感知的改变量也将变大。我们进行了用户研究以检验假设。首次用户研究的结果表明,与使用我们的方法相比,使用我们的方法的用户感觉触觉质地粗糙的可能性更高。第二次用户研究的结果表明,响应于视觉振荡的大小,用户对振动纹理的粗糙度有所不同。这些结果证实了我们的假设,并且表明我们的方法是有效的。同样,当用户使用他们的手与虚拟表面进行交互时,相同的效果可能会应用于虚拟手或指尖的视觉移动。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号