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Modulating Fine Roughness Perception of Vibrotactile Textured Surface using Pseudo-haptic Effect

机译:使用伪触觉效应调节振动膜纹理表面的细粗糙感知

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Playing back vibrotactile signals through actuators is commonly used to simulate tactile feelings of virtual textured surfaces. However, there is often a small mismatch between the simulated tactile feelings and intended tactile feelings by tactile designers. Thus, a method of modulating the vibrotactile perception is required. We focus on fine roughness perception and we propose a method using a pseudo-haptic effect to modulate fine roughness perception of vibrotactile texture. Specifically, we visually modify the pointer's position on the screen slightly, which indicates the touch position on textured surfaces. We hypothesized that if users receive vibrational feedback watching the pointer visually oscillating back/forth and left/right, users would believe the vibrotactile surfaces more uneven. We also hypothesized that as the size of visual oscillation is getting larger, the amount of modification of roughness perception of vibrotactile surfaces would be larger. We conducted user studies to test the hypotheses. Results of first user study suggested that users felt vibrotactile texture with our method rougher than they did without our method at a high probability. Results of second user study suggested that users felt different roughness for vibrational texture in response to the size of visual oscillation. These results confirmed our hypotheses and they suggested that our method was effective. Also, the same effect could potentially be applied to the visual movement of virtual hands or fingertips when users are interacting with virtual surfaces using their hands.
机译:通过执行器播放振动触控信号通常用于模拟虚拟纹理表面的触觉感受。然而,触觉设计师模拟触觉情感和预期的触觉情绪之间通常存在小错位。因此,需要一种调节振凸感知的方法。我们专注于细微粗糙度感知,并提出了一种使用伪触觉效果的方法来调节振动膜质地的细细粗糙度感知。具体地,我们稍微在视觉上修改屏幕上的指针位置,这表示纹理表面上的触摸位置。我们假设如果用户接受振动反馈观看指针,观察/向右/向右/右/右/右侧,则会相信振动触觉表面更加不均匀。我们还假设随着视觉振荡的尺寸变大,振荡触觉表面的粗糙度感知的变化量将更大。我们进行了用户研究以测试假设。第一用户学习的结果表明,用户对我们的方法感到振动肌肉纹理比他们在高概率下没有我们的方法。第二个用户学习的结果表明,响应于视觉振荡的大小,用户对振动纹理感到不同的粗糙度。这些结果证实了我们的假设,他们建议我们的方法有效。此外,当用户使用双手与虚拟表面交互时,可能会应用于虚拟手或指尖的视觉运动。

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