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A Scalable Hybrid Scheme for Ray-Casting of Unstructured Volume Data

机译:非结构化体数据射线投射的可扩展混合方案

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We present an algorithm for parallel volume rendering that is a hybrid between classical object order and image order techniques. The algorithm operates on unstructured grids (and structured ones), and thus can deal with block boundaries interleaving in complex ways. It also deals effectively with cases that are prone to load imbalance, i.e., cases where cell sizes differ dramatically, either because of the nature of the input data, or because of the effects of the camera transformation. The algorithm divides work over resources such that each phase of its processing is bounded in the amount of computation it can perform. We demonstrate its efficacy through a series of studies, varying over camera position, data set size, transfer function, image size, and processor count. At its biggest, our experiments scaled up to 8,192 processors and operated on data sets with more than one billion cells. In total, we find that our hybrid algorithm performs well in all cases. This is because our algorithm naturally adapts its computation based on workload, and can operate like either an object order technique or an image order technique in scenarios where those techniques are efficient.
机译:我们提出了一种并行体积渲染的算法,该算法是经典对象顺序和图像顺序技术之间的混合体。该算法在非结构化网格(和结构化网格)上运行,因此可以以复杂的方式处理块边界交织。它还有效地处理了容易出现负载不平衡的情况,即,由于输入数据的性质或由于摄像机变换的影响而导致像元大小发生巨大差异的情况。该算法将工作划分为资源,因此其处理的每个阶段都受其可执行的计算量的限制。我们通过一系列研究来证明其功效,这些研究涉及相机位置,数据集大小,传递函数,图像大小和处理器数量。在最大规模上,我们的实验扩展到了8,192个处理器,并在拥有超过10亿个单元的数据集上运行。总的来说,我们发现我们的混合算法在所有情况下都表现良好。这是因为我们的算法自然会根据工作量调整其计算,并且在这些技术高效的情况下,可以像对象顺序技术或图像顺序技术一样运行。

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