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A Scalable Hybrid Scheme for Ray-Casting of Unstructured Volume Data

机译:一种可扩展的混合混合方案,用于非结构化卷数据的射线铸造

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We present an algorithm for parallel volume rendering that is a hybrid between classical object order and image order techniques. The algorithm operates on unstructured grids (and structured ones), and thus can deal with block boundaries interleaving in complex ways. It also deals effectively with cases that are prone to load imbalance, i.e., cases where cell sizes differ dramatically, either because of the nature of the input data, or because of the effects of the camera transformation. The algorithm divides work over resources such that each phase of its processing is bounded in the amount of computation it can perform. We demonstrate its efficacy through a series of studies, varying over camera position, data set size, transfer function, image size, and processor count. At its biggest, our experiments scaled up to 8,192 processors and operated on data sets with more than one billion cells. In total, we find that our hybrid algorithm performs well in all cases. This is because our algorithm naturally adapts its computation based on workload, and can operate like either an object order technique or an image order technique in scenarios where those techniques are efficient.
机译:我们介绍了一种用于并行体积渲染的算法,其是经典对象顺序和图像顺序技术之间的混合。该算法在非结构化网格(和结构化的网格上操作,因此可以以复杂的方式处理块边界交织。它还有效地处理了易于加载不平衡的情况,即,由于输入数据的性质,但由于输入数据的性质,但是由于输入数据的性质,但是电池大小的情况。该算法划分对资源的工作,使得其处理的每个阶段被界定在它可以执行的计算量中。我们通过一系列研究展示其功效,改变相机位置,数据集大小,传递函数,图像尺寸和处理器计数。最大的,我们的实验缩放了高达8,192个处理器,并在具有超过10亿个细胞的数据集上运行。总之,我们发现我们的混合算法在所有情况下都能良好。这是因为我们的算法基于工作负载自然地调整其计算,并且可以像对象顺序技术或那些技术是有效的场景中的图像顺序技术一样操作。

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