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A control-system architecture for robots used to simulate dynamicforce and moment interaction between humans and virtual objects

机译:机器人的控制系统架构,用于模拟人与虚拟对象之间的动力和力矩交互

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Haptic or kinesthetic feedback is essential in many importantnvirtual reality and telepresence applications. Previous research focusesnon simulating static forces such as those encountered when interactingnwith a stiff object such as a wall. Past studies usually employncustom-made devices that are not readily available to other researchers.nConsequently, many of the results found in the haptic feedbacknliterature cannot be replicated independently. With experimentalnresults, the paper demonstrates that “off the shelf,”ngeneral purpose robotics equipment can be incorporated into an effectivenhaptic/kinesthetic feedback system. Such a system can accommodate a widenvariety of virtual reality applications including training andntelerobotics. An admittance control scheme is utilized, which enablesnthe simulation of dynamic force and moment interaction as well asncontact with stiff objects. The paper shows that the mechanicalndeficiencies (e.g., friction, inertia, and backlash) often associatednwith general purpose manipulators can be overcome with a suitablencontrol system architecture
机译:触觉或运动感觉反馈在许多重要的虚拟现实和远程呈现应用中至关重要。以前的研究集中在模拟静态力,例如与坚硬物体(如墙)相互作用时遇到的静态力。过去的研究通常会使用其他研究人员无法轻松获得的定制设备。因此,在触觉反馈语言中发现的许多结果无法独立复制。通过实验结果,本文证明了“现成的”通用机器人设备可以被整合到有效的触觉/运动觉反馈系统中。这样的系统可以容纳各种各样的虚拟现实应用,包括训练和机器人技术。利用导纳控制方案,该方案可以模拟动态力和力矩相互作用以及与刚性物体的接触。本文表明,可以通过合适的控制系统架构来克服通常与通用机械手相关的机械缺陷(例如,摩擦,惯性和反冲)

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