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Event-Triggered Adaptive Dynamic Programming for Zero-Sum Game of Partially Unknown Continuous-Time Nonlinear Systems

机译:部分未知连续时间非线性系统零和游戏的事件触发自适应动态编程

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In this paper, the zero-sum game problem is considered for partially unknown continuous-time nonlinear systems, and an event-triggered adaptive dynamic programming (ADP) method is developed to solve the problem. First, an identifier neural network (NN) and a critic NN are applied to approximate the drift system dynamics and the optimal value function, respectively. Subsequently, an event-triggered approach is developed based on ADP, which samples the states and updates the weights of NNs at the same time when the event-triggering condition is violated, such that the computational complexity is reduced. It is proved that the states and the error of NN weights are uniformly ultimately bounded. Finally, the effectiveness of the developed ADP-based event-triggered method is verified through simulation studies.
机译:在本文中,考虑了用于部分未知的连续时间非线性系统的零和游戏问题,并且开发了一个事件触发的自适应动态编程(ADP)方法来解决问题。首先,应用标识符神经网络(NN)和批判NN分别近似漂移系统动态和最佳值函数。随后,基于ADP开发了事件触发的方法,该ADP示出了状态并在违反事件触发条件时同时更新NNS的权重,使得计算复杂性降低。事实证明,国家和NN权重的误差是均匀的最终限定的。最后,通过模拟研究验证了发达的基于ADP的事件触发方法的有效性。

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