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Somatosensory computation for man-machine interface from motion-capture data and musculoskeletal human model

机译:从运动捕捉数据和肌肉骨骼人体模型对人机界面进行体感计算

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We discuss the computation of somatosensory information from motion-capture data. The efficient computational algorithms previously developed by the authors for multibody systems, such as humanoid robots, are applied to a musculoskeletal model of the human body. The somatosensory information includes tension, length, and velocity of the muscles, tension of the tendons and ligaments, pressure of the cartilages, and stress of the bones. The inverse dynamics of the musculoskeletal human model is formulated as an optimization problem subject to equality and inequality conditions. We analyzed the solutions obtained by linear and quadratic programming methods, and showed that linear programming has better performance. The technological development aims to define a higher dimensional man-machine interface and to open the door to the cognitive-level communication of humans and machines.
机译:我们讨论了从运动捕获数据计算体感信息。作者先前为多体系统(例如人形机器人)开发的高效计算算法被应用于人体的肌肉骨骼模型。体感信息包括肌肉的张力,长度和速度,肌腱和韧带的张力,软骨的压力以及骨骼的压力。肌肉骨骼人体模型的逆动力学被公式化为受等式和不等式条件影响的优化问题。我们分析了通过线性和二次编程方法获得的解,并表明线性编程具有更好的性能。技术发展旨在定义更高维度的人机界面,并为人与机器的认知级交流打开大门。

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