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Haptic Rendering of Compliant Shapes

机译:符合形状的触觉渲染

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摘要

Dynamically controlling the shape of an object by means of a 3-D shape interface offers many new opportunities in the fields of virtual reality and design as direct exploration of objects becomes feasible. Using a parallel kinematics as 3-D shape interface comes with features such as high stiffness and speed, but requires a series of points to be controlled simultaneously and loop constraints to be met. In this paper we present an approach of controlling the shape of a 3-D parallel kinematics. Shape, loop constraints, and constraints resulting from the user interaction are considered in the form of a hierarchical framework and joint limitations are taken into account. Two alternative control modes for stiff and compliant objects are presented. Implicit surfaces as well as polygon sets represent the input for the virtual shape to be rendered. Results show that the calculation of the inverse kinematics can be achieved with a sampling rate of 1 kHz, independent of the representation of the shape as implicit surface or polygonal set, guaranteeing a sufficiently high sampling rate typical for haptic devices.
机译:通过3D形状界面动态控制对象的形状,在虚拟现实和设计领域提供了许多新的机会,因为直接探索对象变得可行。使用并行运动学作为3-D形状界面具有诸如高刚度和速度之类的功能,但需要同时控制一系列点并满足循环约束。在本文中,我们提出了一种控制3-D并联运动学形状的方法。形状,循环约束和由用户交互导致的约束以分层框架的形式考虑,并考虑了联合约束。提出了两种用于刚性物体和柔顺物体的控制模式。隐式曲面以及多边形集代表要渲染的虚拟形状的输入。结果表明,可以以1 kHz的采样率实现逆运动学的计算,而与形状作为隐式表面或多边形集的表示无关,从而保证了触觉设备通常具有足够高的采样率。

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