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Mid-Air Haptic Rendering of 2D Geometric Shapes With a Dynamic Tactile Pointer

机译:带有动态触觉指针的2D几何形状的中空触觉渲染

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摘要

An important challenge that affects ultrasonic mid-air haptics, in contrast to physical touch, is that we lose certain exploratory procedures such as contour following. This makes the task of perceiving geometric properties and shape identification more difficult. Meanwhile, the growing interest in mid-air haptics and their application to various new areas requires an improved understanding of how we perceive specific haptic stimuli, such as icons and control dials in mid-air. We address this challenge by investigating static and dynamic methods of displaying 2D geometric shapes in mid-air. We display a circle, a square, and a triangle, in either a static or dynamic condition, using ultrasonic mid-air haptics. In the static condition, the shapes are presented as a full outline in mid-air, while in the dynamic condition, a tactile pointer is moved around the perimeter of the shapes. We measure participants' accuracy and confidence of identifying shapes in two controlled experiments (n(1) = 34, n(2) = 25). Results reveal that in the dynamic condition people recognise shapes significantly more accurately, and with higher confidence. We also find that representing polygons as a set of individually drawn haptic strokes, with a short pause at the corners, drastically enhances shape recognition accuracy. Our research supports the design of mid-air haptic user interfaces in application scenarios such as in-car interactions or assistive technology in education.
机译:与物理触摸相比,影响超声中空触觉的重要挑战是,我们失去了某些探索程序,如轮廓。这使得能够感知几何特性和形状识别的任务更加困难。同时,对中空触觉的兴趣越来越兴趣及其对各种新领域的应用需要了解,了解我们如何感知到的特定触觉刺激,例如中空中的图标和控制表盘。通过调查在中空中显示2D几何形状的静态和动态方法来解决这一挑战。我们使用超声中频触觉展示圆形或动态条件的圆形,正方形和三角形。在静态条件下,形状被呈现为中空中的完整轮廓,而在动态条件下,触觉指针围绕形状的周边移动。我们衡量参与者的准确性和识别形状在两个受控实验中的形状的准确性和置信度(N(1)= 34,N(2)= 25)。结果表明,在动态条件下,人们更准确地识别形状,令人信心更高。我们还发现代表多边形作为一组个别绘制的触觉笔划,在角落里短暂停顿,大大提高了形状识别准确性。我们的研究支持在申请方案中的中空触觉用户界面的设计,如在汽车互动或教育方面的辅助技术。

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