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Constraint-Based Haptic Rendering of Multirate Compliant Mechanisms

机译:多速率兼容机制的基于约束的触觉渲染

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The paper is dedicated to haptic rendering of complex physics-based environment in the context of surgical simulation. A new unified formalism for modeling the mechanical interactions between medical devices and anatomical structures and for computing accurately the haptic force feedback is presented. The approach deals with the mechanical interactions using appropriate force and/or motion transmission models named compliant mechanisms. These mechanisms are formulated as a constraint-based problem that is solved in two separate threads running at different frequencies. The first thread processes the whole simulation including the soft-tissue deformations, whereas the second one only deals with computer haptics. This method builds a bridge between the so-called virtual mechanisms (that were proposed for haptic rendering of rigid bodies) and intermediate representations (used for rendering of complex simulations). With this approach, it is possible to describe the specific behavior of various medical devices while relying on a unified method for solving the mechanical interactions between deformable objects and haptic rendering. The technique is demonstrated in interactive simulation of flexible needle insertion through soft anatomical structures with force feedback.
机译:本文致力于在外科手术仿真的背景下对基于物理的复杂环境进行触觉渲染。提出了一种新的统一形式主义,用于对医疗设备与解剖结构之间的机械相互作用进行建模并精确计算触觉力反馈。该方法使用名为顺应性机构的适当力和/或运动传递模型处理机械相互作用。这些机制被表述为基于约束的问题,可以在两个以不同频率运行的单独线程中解决。第一个线程处理包括软组织变形在内的整个模拟,而第二个线程仅处理计算机触觉。这种方法在所谓的虚拟机制(用于刚体的触觉渲染)和中间表示(用于复杂模拟的渲染)之间架起了桥梁。通过这种方法,有可能描述各种医疗设备的特定行为,同时依靠统一的方法来解决可变形对象和触觉渲染之间的机械相互作用。该技术在具有力反馈的软解剖结构的柔性针插入的交互式仿真中得到了证明。

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