首页> 外文期刊>Neural Systems and Rehabilitation Engineering, IEEE Transactions on >Visuomotor Discordance During Visually-Guided Hand Movement in Virtual Reality Modulates Sensorimotor Cortical Activity in Healthy and Hemiparetic Subjects
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Visuomotor Discordance During Visually-Guided Hand Movement in Virtual Reality Modulates Sensorimotor Cortical Activity in Healthy and Hemiparetic Subjects

机译:虚拟现实中视觉引导的手部运动过程中的运动不协调调节健康和偏瘫患者的感觉运动皮层活动。

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We investigated neural effects of visuomotor discordances during visually-guided finger movements. A functional magnetic resonance imaging (fMRI)-compatible data glove was used to actuate (in real-time) virtual hand models shown on a display in first person perspective. In Experiment 1, we manipulated virtual hand motion to simulate either hypometric or unintentional (actuation of a mismatched finger) feedback of sequential finger flexion in healthy subjects. Analysis of finger motion revealed no significant differences in movement behavior across conditions, suggesting that between-condition differences in brain activity could only be attributed to varying modes of visual feedback rather than motor output. Hypometric feedback and mismatched finger feedback (relative to veridical) were associated with distinct activation. Hypometric feedback was associated with activation in the contralateral motor cortex. Mismatched feedback was associated with activation in bilateral ventral premotor, left dorsal premotor, and left occipitotemporal cortex. The time it took the subject to evaluate visuomotor discordance was positively correlated with activation in bilateral supplementary motor area, bilateral insula, right postcentral gyrus, bilateral dorsal premotor areas, and bilateral posterior parietal lobe. In Experiment 2, we investigated the effects of hypo- and hypermetric visual feedback in three stroke subjects. We observed increased activation of ipsilesional motor cortex in both hypometric and hypermetric feedback conditions. Our data indicate that manipulation of visual feedback of one's own hand movement may be used to facilitate activity in select brain networks. We suggest that these effects can be exploited in neurorehabilition to enhance the processes of brain reorganization after injury and, specifically, might be useful in aiding recovery of hand function in patients during virtual reality-based training.
机译:我们调查了视觉引导的手指运动过程中视觉运动不和谐的神经效应。使用功能性磁共振成像(fMRI)兼容的数据手套来激活(实时)以第一人称视角显示在显示器上的虚拟手模型。在实验1中,我们操纵了虚拟手部运动,以模拟健康受试者中连续手指屈伸的低估或无意(手指失配的动作)反馈。手指运动的分析显示,不同情况下的运动行为没有显着差异,这表明大脑活动的不同条件之间的差异只能归因于视觉反馈的不同模式,而不是运动输出。催眠反馈和手指反馈不匹配(相对于垂直反馈)与明显的激活相关。压力反馈与对侧运动皮层的激活有关。反馈不匹配与双侧腹前运动,左背前运动和左枕颞皮质的激活有关。受试者评估运动不协调所需的时间与双侧辅助运动区,双侧绝缘体,右中后回,双侧背前运动区和双侧顶叶后叶的激活呈正相关。在实验2中,我们调查了三个脑卒中对象的hyper-hypermetric视觉反馈的影响。我们观察到在超量和超量反馈条件下,同侧运动皮层的激活增加。我们的数据表明,可以使用对自己手部运动的视觉反馈进行操纵来促进特定大脑网络中的活动。我们建议可以在神经康复中利用这些作用来增强受伤后脑部重组的过程,特别是在基于虚拟现实的训练过程中可能有助于患者手功能的恢复。

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