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The Source Coding Game With a Cheating Switcher

机译:作弊切换器的源代码编码游戏

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The problem of finding the rate-distortion function of an arbitrarily varying source (AVS) composed of a finite number of memoryless subsources is revisited. Berger''s 1971 paper “The Source Coding Game” solves this problem when the adversary is allowed only strictly causal access to the subsource realizations. The case when the adversary has access to the subsource realizations non-causally is considered. This new rate-distortion function is determined to be the maximum of the rate-distortion function over a set of independent and identically distributed (IID) random variables that can be simulated by the adversary. The results are extended to allow for partial or noisy observations of subsource realizations. The model is further explored by attempting to find the rate-distortion function when the ‘adversary’ is actually helpful. Finally, a bound is developed on the uniform continuity of the IID rate-distortion function for finite-alphabet sources. The bound is used to give a sufficient number of distributions that need to be sampled to compute the rate-distortion function of an AVS to within a desired accuracy. The bound is also used to give a rate of convergence for the estimate of the rate-distortion function for an unknown IID source.
机译:讨论了寻找由有限数量的无记忆子源组成的任意变化源(AVS)的速率失真函数的问题。当仅允许敌方严格地因果访问子源实现时,Berger于1971年发表的论文“源代码编码游戏”解决了此问题。考虑了对手非因果地访问子源实现的情况。在对手可以模拟的一组独立且均匀分布的(IID)随机变量上,此新的速率失真函数被确定为速率失真函数的最大值。结果被扩展以允许对子源实现的部分或嘈杂的观察。当“对手”实际上有帮助时,通过尝试找到速率失真函数来进一步探索该模型。最后,在有限字母源的IID率失真函数的一致连续性上建立了一个边界。该边界用于给出需要采样的足够数量的分布,以将AVS的速率失真函数计算到所需的精度内。该边界还用于为未知IID源的速率失真函数的估计提供收敛速率。

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