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Fast Online 3D Reconstruction of Dynamic Scenes From Individual Single-Photon Detection Events

机译:从在线在线3D重建各个单光子检测事件的动态场景

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In this paper, we present an algorithm for online 3D reconstruction of dynamic scenes using individual times of arrival (ToA) of photons recorded by single-photon detector arrays. One of the main challenges in 3D imaging using single-photon Lidar is the integration time required to build ToA histograms and reconstruct reliably 3D profiles in the presence of non-negligible ambient illumination. This long integration time also prevents the analysis of rapid dynamic scenes using existing techniques. We propose a new method which does not rely on the construction of ToA histograms but allows, for the first time, individual detection events to be processed online, in a parallel manner in different pixels, while accounting for the intrinsic spatiotemporal structure of dynamic scenes. Adopting a Bayesian approach, a Bayesian model is constructed to capture the dynamics of the 3D profile and an approximate inference scheme based on assumed density filtering is proposed, yielding a fast and robust reconstruction algorithm able to process efficiently thousands to millions of frames, as usually recorded using single-photon detectors. The performance of the proposed method, able to process hundreds of frames per second, is assessed using a series of experiments conducted with static and dynamic 3D scenes and the results obtained pave the way to a new family of real-time 3D reconstruction solutions.
机译:在本文中,我们使用单光子探测器阵列记录的光子的到达(TOA)的单个到达(TOA)提供了一种用于动态场景的在线三维重建算法。 3D成像中的主要挑战之一使用单光子LIDAR是在存在不可忽略的环境照明的情况下构建TOA直方图并重建可靠的3D简档所需的集成时间。这种长集成时间还可以使用现有技术来防止分析快速动态场景。我们提出了一种不依赖于TOA直方图构造的新方法,而是允许在不同像素中的并行方式以平行方式处理单个检测事件,同时占动态场景的内在时空结构。采用贝叶斯方法,构造贝叶斯模型以捕获3D简档的动态,提出了一种基于假定密度滤波的近似推理方案,产生快速且坚固的重建算法,其可以有效地处理数千万帧,通常使用单光子探测器录制。可以使用静态和动态3D场景进行的一系列实验来评估所提出的方法,能够处理每秒数百帧的方法,并将结果为新的实时三维重建解决方案铺平了铺平了道路。

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