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Layout Decomposition and Legalization for Double-Patterning Technology

机译:双模式技术的布局分解和合法化

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The use of multiple-patterning (MP) optical lithography for sub-20 nm technologies has inevitably become slow to adopt the next generation of lithography systems. The biggest technical challenge of MP is failure to reach a manufacturable layout-coloring solution, especially in dense layouts. This paper offers a postlayout solution for the removal of conflicts, i.e., patterns that cannot be assigned to different masks without violating spacing rules. The proposed method essentially consists of three steps: 1) layout coloring; 2) exposure layers; 3) geometric rules definition; and 4) layout legalization using compaction and MP rules as constraints. The method is general and can be used for different MP technologies, including lithography-etch, lithography-etch double-patterning (DP), triple patterning/MP (i.e., multiple litho-etch steps), and self-aligned DP (SADP). For demonstration purposes, we apply the proposed method in this paper to remove conflicts in DP. We offer an $O(n)$ layout-coloring heuristic algorithm for DP, which is up to $80times$ faster than the integer linear program-based approach. The conflict-removal problem is formulated as a linear program, which permits an extremely fast runtime (less than 1 min in real time for macro layouts). The method was tested on standard cells and macro layouts from a commercial 22-nm library designed without any MP awareness. For many cells, the method removes all conflicts without any area increase. For some complex cells and macros, the method still removes all conflicts but with a modest 6% average increase in area.
机译:对于20纳米以下的技术,使用多图案(MP)光学光刻技术不可避免地变得越来越慢,无法采用下一代光刻系统。 MP的最大技术挑战是无法获得可制造的版图着色解决方案,尤其是在密集版图中。本文为消除冲突提供了一种后布局解决方案,即在不违反间距规则的情况下无法分配给不同遮罩的图案。所提出的方法主要包括三个步骤:1)布局着色; 2)曝光层; 3)几何规则定义; 4)使用压实和MP规则作为约束的布局合法化。该方法是通用的,可用于不同的MP技术,包括光刻蚀刻,光刻蚀刻双图案(DP),三重图案/ MP(即多个光刻蚀刻步骤)和自对准DP(SADP) 。出于演示目的,我们将本文中提出的方法应用于消除DP中的冲突。我们为DP提供了一种$ O(n)$布局着色启发式算法,它比基于整数线性程序的方法快$ 80倍。消除冲突的问题用线性程序表述,从而可以实现极快的运行时间(对于宏布局,实时时间少于1分钟)。该方法已在没有任何MP意识的商业22纳米库中对标准单元和宏布局进行了测试。对于许多单元,该方法将删除所有冲突而不会增加任何面积。对于某些复杂的单元格和宏,该方法仍然可以消除所有冲突,但是平均面积增加了6%。

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