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Emergent Structuring of Interdependent Affordance Learning Tasks Using Intrinsic Motivation and Empirical Feature Selection

机译:基于内在动机和经验特征选择的相互依存型学习任务的紧急结构

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This paper studies mechanisms that produce hierarchical structuring of affordance learning tasks of different levels of complexity. Guided by intrinsic motivation, our system detects easy tasks first, and learns them in selected environments which are maximally different from the previously encountered ones. Easy tasks are learned from observed low-level attributes of the environment, and provide abstractions over these attributes. As learning progresses, the system shifts its focus and starts learning harder tasks not only from low-level attributes but also from previously-learned abstract concepts. Therefore, hard tasks are autonomously placed higher in the hierarchy if the easy task concepts are identified as distinctive input attributes of hard tasks. Use of abstract concepts allows hard tasks to be learned faster than learning them from scratch, i.e., from low-level perception only. We tested our system with the tasks of learning effect predictions for poke and stack actions using a dataset that includes 83 real-world objects. On the basis of a large number of runs of the method, our analysis shows that the hierarchical task structure emerged as expected, along with a consistent learning order. Furthermore, a significant bootstrapping effect in learning speed of the stack action was observed with the discovered hierarchy, albeit only when fully-learned poke actions were used from the beginning.
机译:本文研究了产生复杂性不同层次的能力学习任务的分层结构的机制。在内在动力的指导下,我们的系统首先检测容易完成的任务,并在与先前遇到的最大不同的所选环境中学习它们。简单的任务是从观察到的环境的低级属性中学习的,并提供对这些属性的抽象。随着学习的进行,系统不仅转移了重点,而且不仅从低级属性而且从先前学习的抽象概念开始学习更艰巨的任务。因此,如果将简单任务概念标识为硬任务的独特输入属性,则硬任务将自动置于层次结构中的较高位置。通过使用抽象概念,比从头开始学习硬任务(即仅从低层次的感知开始)更快地学习了硬任务。我们使用包含83个现实世界对象的数据集对我们的系统进行了测试,以研究戳记和堆栈动作的效果预测。在大量运行该方法的基础上,我们的分析表明,分层任务结构按预期方式出现,并且学习顺序保持一致。此外,尽管仅从一开始就使用了经过充分学习的戳动作,但是在发现的层次结构中,观察到了堆栈动作学习速度的显着自举效果。

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