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Q-Learning-Based Spectrum Access for Content Delivery in Mobile Networks

机译:基于Q学习的频谱访问,用于移动网络中的内容传递

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摘要

By the wide development of wireless communication technology, mobile networks are becoming the promising paradigm for mobile users to access the Internet to download contents. However, transmitting contents to multiple mobile users causes excessive interference and heavy network load. Moreover, the service demands for rich contents over mobile networks have been ever-increasing, which leads serious traffic loads to the networks. To improve mobile user's quality of experience (QoE), in this paper, a Q-learning based spectrum access scheme in mobile networks is firstly proposed for mobile users to access the optimal spectrum and maximize the transmission rate. Secondly, based on the optimal spectrum decision, we present a content delivery scheme for edge nodes, device-to-device (D2D) pairs and mobile users. After that, we model the content delivery process among edge nodes, D2D pairs and mobile users as a non-cooperative Stackelberg game to improve the efficiency of content delivery. Then, the content delivery strategy algorithm is proposed to derive the Stackelberg equilibrium. Each player can obtain the maximum utility from the game based on the optimal strategy. Finally, we conduct extensive simulations to validate the performance of the proposed scheme. Simulation results demonstrate that the proposed scheme can jointly maximize the throughput of mobile networks and improve the QoE of mobile users compared with the conventional schemes.
机译:通过无线通信技术的广泛发展,移动网络正成为移动用户访问互联网以下载内容的有前途的范式。然而,将内容传输到多个移动用户导致过度干扰和重型网络负载。此外,在移动网络上丰富内容的服务需求越来越多地,这导致网络的严重流量负载。为了提高移动用户的体验质量(QoE),本文首先提出了移动网络中的基于Q学习的频谱访问方案,用于移动用户访问最佳频谱并最大化传输速率。其次,基于最佳频谱决策,我们向边缘节点,设备到设备(D2D)对和移动用户提供了一种内容传送方案。之后,我们将边缘节点,D2D对和移动用户之间的内容传递过程模拟为非协作的Stackelberg游戏,以提高内容递送的效率。然后,提出了内容传递策略算法来导出Stackelberg均衡。每个玩家都可以根据最佳策略从游戏中获得最大实用程序。最后,我们进行广泛的模拟以验证提出的计划的性能。仿真结果表明,与传统方案相比,所提出的方案可以共同提高移动网络的吞吐量,并改善移动用户的QoE。

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