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Non-Atomic Games for Multi-User Systems

机译:多用户系统的非原子游戏

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In this contribution, the performance of a multiuser system is analyzed in the context of frequency selective fading channels. Using game theoretic tools, a useful framework is provided in order to determine the optimal power allocation when users know only their own channel (while perfect channel state information is assumed at the base station). This scenario illustrates the case of decentralized schemes, where limited information on the network is available at the terminal. Various receivers are considered, namely the matched filter, the MMSE filter and the optimum filter. The goal of this paper is to extend previous work, and to derive simple expressions for the non-cooperative Nash equilibrium as the number of mobiles becomes large and the spreading length increases. To that end two asymptotic methodologies are combined. The first is asymptotic random matrix theory which allows us to obtain explicit expressions of the impact of all other mobiles on any given tagged mobile. The second is the theory of non-atomic games which computes good approximations of the Nash equilibrium as the number of mobiles grows.
机译:在此贡献中,在频率选择性衰落信道的背景下分析了多用户系统的性能。使用游戏理论工具,提供了一个有用的框架,以便在用户仅了解自己的信道时确定最佳的功率分配(而在基站假定理想的信道状态信息)。此方案说明了分散方案的情况,其中终端上可用的网络信息有限。考虑各种接收器,即匹配滤波器,MMSE滤波器和最佳滤波器。本文的目的是扩展先前的工作,并随着移动台数量的增加和传播长度的增加,推导非合作Nash平衡的简单表达式。为此,将两种渐近方法结合在一起。第一种是渐进随机矩阵理论,它使我们能够获得所有其他移动电话对任何给定标记移动电话的影响的明确表达。第二种是非原子博弈理论,它随着移动台数量的增长计算出纳什均衡的良好近似值。

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