首页> 外文期刊>IEEE Journal on Selected Areas in Communications >Non-Atomic Games for Multi-User Systems
【24h】

Non-Atomic Games for Multi-User Systems

机译:用于多用户系统的非原子游戏

获取原文
获取原文并翻译 | 示例
           

摘要

In this contribution, the performance of a multiuser system is analyzed in the context of frequency selective fading channels. Using game theoretic tools, a useful framework is provided in order to determine the optimal power allocation when users know only their own channel (while perfect channel state information is assumed at the base station). This scenario illustrates the case of decentralized schemes, where limited information on the network is available at the terminal. Various receivers are considered, namely the matched filter, the MMSE filter and the optimum filter. The goal of this paper is to extend previous work, and to derive simple expressions for the non-cooperative Nash equilibrium as the number of mobiles becomes large and the spreading length increases. To that end two asymptotic methodologies are combined. The first is asymptotic random matrix theory which allows us to obtain explicit expressions of the impact of all other mobiles on any given tagged mobile. The second is the theory of non-atomic games which computes good approximations of the Nash equilibrium as the number of mobiles grows.
机译:在这一贡献中,在频率选择性衰落通道的上下文中分析了多用户系统的性能。使用游戏理论工具,提供了一种有用的框架,以便在用户只知道自己的频道时确定最佳功率分配(而在基站上假设完美的频道状态信息)。这种情况说明了分散方案的情况,其中有关网络的有限信息可在终端中获得。考虑各种接收器,即匹配的滤波器,MMSE滤波器和最佳滤波器。本文的目标是扩展以前的作品,并且由于移动的流动数变大并且扩散长度增加,因此为非合作纳什均衡推导出简单的表达式。为此结束了两种渐近方法。第一是渐近随机矩阵理论,使我们能够在任何给定标记的移动设备上获得所有其他移动设备的影响的显式表达。第二种是非原子游戏理论,计算纳什均衡的良好近似,随着手机的数量的增长。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号