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A globally stable adaptive congestion control scheme for Internet-style networks with delay

机译:具有时延的Internet型网络的全局稳定自适应拥塞控制方案

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摘要

In this paper, we develop, analyze and implement a congestion control scheme in a noncooperative game framework, where each user's cost function is composed of a pricing function proportional to the queueing delay experienced by the user, and a fairly general utility function which captures the user demand for bandwidth. Using a network model based on fluid approximations and through a realistic modeling of queues, we establish the existence of a unique equilibrium as well as its global asymptotic stability for a general network topology, where boundary effects are also taken into account. We also provide sufficient conditions for system stability when there is a bottleneck link shared by multiple users experiencing nonnegligible communication delays. In addition, we study an adaptive pricing scheme using hybrid systems concepts. Based on these theoretical foundations, we implement a window-based, end-to-end congestion control scheme, and simulate it in ns-2 network simulator on various network topologies with sizable propagation delays.
机译:在本文中,我们开发,分析和实现了非合作游戏框架中的拥塞控制方案,其中每个用户的成本函数由与用户经历的排队延迟成比例的定价函数和一个相当通用的效用函数组成,该函数捕获了用户对带宽的需求。使用基于流体近似的网络模型并通过队列的逼真的建模,我们建立了对于一般网络拓扑的唯一平衡及其全局渐近稳定性的存在,同时也考虑了边界效应。当存在无法忽略的通信延迟的多个用户共享瓶颈链路时,我们还为系统稳定性提供了充分的条件。此外,我们研究了一种使用混合系统概念的自适应定价方案。基于这些理论基础,我们实现了基于窗口的端到端拥塞控制方案,并在ns-2网络模拟器中对具有较大传播延迟的各种网络拓扑进行了仿真。

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