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Two-Stage Game Design of Payoff Decision-Making Scheme for Crowdsourcing Dilemmas

机译:众包困境支付决策方案的两级游戏设计

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摘要

Crowdsourcing uses collective intelligence to finish complicated tasks and is widely applied in many fields. However, the crowdsourcing dilemmas between the task requester and the task completer restrict the efficiency of system severely, e.g., the cooperation dilemma leads to the failure in the interactions and the quality of service dilemma results in the inability of task completer to provide high-quality service. Current research usually focuses on solving only one aforementioned dilemma and fails to integrate perfectly with the service architectural pattern of crowdsourcing systems. In this article, combined with the crowdsourcing interaction phase, we limit the objects that cause dilemma and propose a $oldsymbol {t}$ wo-stage $oldsymbol {g}$ ame $oldsymbol {p}$ ayoff $oldsymbol {d}$ ecision-making scheme ( TGPD ) to overcome these shortcomings. To solve the cooperation dilemma between the requester and the crowdsourcing platform, we first propose a dynamic payment method based on the reputation-quality rules for the task requester, and then develop a cos-evaluation algorithm to estimate platform’s cost, last design a co-determine algorithm to determine whether the platform adopts a cooperative strategy. To address the quality of service dilemma between the crowdsourcing platform and the workers, we first present an auction-screening method to estimate the reasonable recruitment range of workers which can be optimized by the result of cos-evaluation algorithm, and then use a reward distribution method to motivate workers to complete tasks with high quality and on time. The experimental results indicate that our new scheme successfully increases the worker’s and platforms’ payoffs at the same time, improves the accuracy of screening workers, enhances the worker’s quality of service, and decreases the platform’s cost.
机译:众群使用集体智能来完成复杂的任务,并且广泛应用于许多领域。然而,任务请求者和任务随之之间的众包困境严重限制了系统的效率,例如,合作困境导致互动的失败,服务质量困境导致任务随之而使人员无法提供高质量服务。目前的研究通常专注于解决一个上述困境,并且不能与众包系统的服务架构模式完美地整合。在本文中,结合众包交互阶段,我们限制了导致困境的对象并提出<内联公式XMLNS:MML =“http://www.w3.org/1998/math/mathml”xmlns:xlink = “http://www.w3.org/1999/xlink”> $ boldsymbol {t} $ wo-stie $ boldsymbol {g} $ ame <内联公式xmlns:mml =”http://www.w3.org/1998/math/mathml“xmlns: xlink =“http://www.w3.org/1999/xlink”> $ boldsymbol {p} $ ayoff <内联-Formula XMLNS:MML =“http://www.w3.org/1998/math/mathml”xmlns:xlink =“http://www.w3.org/1999/xlink”> $ boldsymbol {d} $ ecirision制作方案( TGPD )克服这些缺点。要解决请求者和众包平台之间的合作困境,我们首先提出了一种基于任务请求者的信誉质量规则的动态支付方法,然后开发一个COS评估算法来估算平台的成本,最后设计一个确定算法确定平台是否采用合作策略。为了解决众包平台和工人之间的服务困境质量,首先提出拍卖筛选方法来估计可以通过COS评估算法的结果进行优化的合理招聘范围,然后使用奖励分发激励工人的方法来完成高质量和准时的任务。实验结果表明,我们的新方案同时成功增加了工人和平台的收益,提高了筛查工人的准确性,提高了工人的服务质量,并降低了平台的成本。

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