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The Study of Cognitive Characteristics in Asperger’s Disorder by Using a Modified Prisoner’s Dilemma Game with a Variable Payoff Matrix

机译:认知特征在亚斯伯格症用改进的囚徒困境博弈可变支付矩阵研究

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摘要

Individuals with Asperger’s Disorder (ASP) have difficulties in social reciprocity and in providing appropriate cooperative behavior. The Prisoner’s Dilemma (PD) is a well-known model in game theory that illustrates the paradoxical disposition of interaction between two individuals with opposing interests, and may be a useful tool in the diagnosis of ASP in early childhood. In this study, we investigated the cognitive characteristics of ASP by using a modified PD game. The subjects were 29 individuals with ASP and 28 age- and IQ-matched controls. In the PD game, each of two players has two cards: card 1 represents cooperation and card 2 betrayal. The score each player obtains is decided according to a 2 x 2 payoff matrix and depends on the combination of their selections. The P-score (“P” for punishment) is defined as the score that is given when they both select betrayal. Comparing the two groups, the mean P-score at the end of the game and the mean total score were significantly higher in the ASP group, while the rate of selection of cooperative choice in both groups did not differ significantly. The classification of the shape of the graph according to fluctuation of the P-score revealed that in the ASP group only 2 cases (6.9%) showed continuous decrease of P-score compared to 8 control cases (28.6%) demonstrating similar results. However, the reasons were thought to be different: ASP subjects presumably selected card 2 because of a preference for the number itself, whereas control subjects preferentially chose this card to enhance their chance of winning the competition. It is often difficult to diagnose ASP in the young especially when they lack the distinctive clinical features of ASD in early childhood. Given the limited number of objective tools to evaluate the cognitive characteristics of ASP subjects, the PD game might be a useful diagnostic support tool for ASP.
机译:患有阿斯伯格疾病(ASP)的人在社交互惠和提供适当的合作行为方面存在困难。囚徒困境(PD)是博弈论中一个著名的模型,它说明了具有相反兴趣的两个个体之间交互作用的悖论性,并且可能是诊断儿童早期ASP的有用工具。在这项研究中,我们通过使用改进的PD游戏调查了ASP的认知特征。受试者为29名具有ASP的个体以及28名年龄和智商匹配的对照。在PD游戏中,两个玩家各自拥有两张卡:卡1代表合作,卡2出卖。每个玩家获得的分数是根据2 x 2的回报矩阵决定的,并且取决于他们选择的组合。 P分数(“ P”表示惩罚)是他们俩都选择背叛时给出的分数。比较两组,比赛结束时的平均P得分和平均总得分在ASP组中明显更高,而在两组中合作选择的选择率没有显着差异。根据P分数的波动对图形形状进行分类显示,与8例对照案例(28.6%)相比,ASP组中只有2例(6.9%)的P分数持续下降。但是,原因被认为是不同的:ASP对象可能是因为对数字本身的偏爱而选择了卡片2,而控制对象则选择了这张卡片来增加他们赢得比赛的机会。通常很难诊断出年轻的ASP,尤其是当他们缺乏幼儿期ASD的独特临床特征时。鉴于评估ASP对象认知特征的客观工具数量有限,PD游戏可能是ASP有用的诊断支持工具。

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