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Mixed logical and probabilistic reasoning in the game of Clue

机译:线索游戏中的逻辑和概率推理混合

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摘要

We describe a means of mixed logical and probabilistic reasoning with knowledge in the popular game Clue. Using pseudo-Boolean constraints we call at-least constraints, we more efficiently represent cardinality constraints on Clue card deal knowledge, perform more general constraint satisfaction in order to determine places where cards provably are or are not, and then employ a WalkSAT-based solution sampling algorithm with a tabu search metaheuristic in order to estimate the probabilities of unknown card places. Finding a tradeoff between WalkSAT-heuristic efficiency in finding solution samples and the sampling bias such a heuristic introduces, we empirically study algorithmic variations in order to learn how such sampling error may be reduced.
机译:我们在流行游戏“线索”中描述了一种将逻辑推理和概率推理与知识相结合的方法。使用称为最小约束的伪布尔约束,我们可以更有效地表示线索卡交易知识的基数约束,执行更一般的约束满足度,以确定可证明卡是否存在的地点,然后采用基于WalkSAT的解决方案禁忌搜索元启发式抽样算法,以估计未知卡位的概率。在找到解决方案样本的WalkSAT启发式效率与这种启发式引入的采样偏差之间进行权衡,我们以经验方式研究算法变化,以了解如何减少此类采样误差。

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