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首页> 外文期刊>IAENG Internaitonal journal of computer science >Handling the Transition in the Locomotion of an Articulated Quadruped Robot by Adaptive CPG
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Handling the Transition in the Locomotion of an Articulated Quadruped Robot by Adaptive CPG

机译:通过自适应CPG处理铰接式四轮机器人的运动的过渡

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A control strategy based on the theory of Central Pattern Generators (CPG) implemented through recurrent neural network (RNN) for the development of trotting and walking locomotion of an articulated quadruped robot is presented in this paper. The control strategy was enriched with fuzzy logic to ensure the stability and balance of the robot in transitions among locomotion modes. The control strategy was simulated and then implemented in a prototype. The results are very promising. A quadruped robot with three joints per leg, name R4A3, was built for this purpose. The R4A3 learnt to walk by itself; for its locomotion, it is not necessary to develop the kinematic equations. A novel Nonlinear First Order Differential Equation System was developed to simulate the CPG as oscillators. The control strategy is distributed and autonomous, operating through three levels of control. Each level determines the degree of complexity of the action concerning the consequence of how it affects the entire robot. Level 1 aims to those repetitive continuous movements occurring on each joint. These movements are action primitives. Level 2 governs repetitive movements occurring on each leg. It involves the basic actions that identify the type of locomotion. Level 3 considers the recognition of the motion of the R4A3 determining its stability and balance, planning transitions between types of locomotion and avoiding overturning. With the appropriated parameterization the same Differential Equation System is used in each CPG on each level reducing the mathematical complexity to reproduce the quadruped movement resulting in a low computational cost suitable for hardware implementation.
机译:本文介绍了通过经常性神经网络(RNN)实现的基于中央图案发生器(CPG)理论的控制策略,用于开发铰接式四边形机器人的小跑和行走机器人。控制策略具有模糊逻辑,以确保机器人在运动模式之间转换中的稳定性和平衡。模拟控制策略,然后在原型中实现。结果非常有前途。为此目的建立了每个腿部的三个关节的四足机器人,名称R4A3。 R4A3学会自己走路;对于其运动的运动,没有必要开发运动方程。开发了一种新颖的非线性第一阶微分方程系统来模拟CPG作为振荡器。控制策略分布式和自主,通过三个控制级别进行操作。每个级别确定有关它如何影响整个机器人的行动的复杂程度。 1级旨在每个关节上发生的重复连续运动。这些运动是动作原语。等级2管理每条腿上发生的重复动作。它涉及识别运动类型的基本操作。 3级认为,识别R4A3确定其稳定性和平衡的议案,规划运动类型之间的过渡并避免推翻。利用适当的参数化,在每个电平上的每个CPG中使用相同的微分方程系统,降低数学复杂度来再现四足球,从而产生适合于硬件实现的低计算成本。

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