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Delivering Critical Stimuli for Decision Making in VR Training: Evaluation Study of a Firefighter Training Scenario

机译:在VR培训中提供决策的关键刺激:消防员培训场景的评估研究

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The goal for a virtual reality (VR) training system is to enable trainees to acquire all the knowledge they need to perform effectively in a real environment. Such a system should provide an experience so authentic that no further real-world training is necessary, meaning that it is sufficient to train in VR. We evaluate the impact of a haptic thermal stimulus, which is of paramount importance to decision making, on trainees performance and knowledge acquisition. A thermal device was created to deliver the stimulus. As a proof of concept, a procedure from firefighter training is selected, in which sensing the temperature of a door with one's hand is essential. The sample consisted of 48 subjects divided among three experimental scenarios: one in which a virtual thermometer is used (visual stimulus), another in which the temperature is felt with the hand (thermal stimulus) and a third in which both methods are used (visual + thermal stimuli). For the performance evaluation, we measured the total time taken, the numbers of correctly executed procedures and identified neutral planes, the deviation from the target height, and the responses to a knowledge transfer questionnaire. Presence, cybersickness, and usability are measured to evaluate the impact of the haptic thermal stimulus. Considering the thermal stimulus condition as the baseline, we conclude that the significantly different results in the performance among the conditions indicate that the better performance in the visual-only condition is not representative of the real-life performance. Consequently, VR training applications need to deliver the correct stimuli for decision making.
机译:虚拟现实(VR)培训系统的目标是使学员能够在真实环境中获得有效执行的所有知识。这样的系统应该提供如此真实的经验,即不需要进一步的真实培训,这意味着它足以在VR中训练。我们评估了触觉热刺激的影响,这对决策是对学员的表现和知识收购至关重要。产生热器件以提供刺激。作为概念证明,选择了消防员培训的程序,其中感测用一只手的门的温度至关重要。该样本由48个受试者分开三个实验场景:使用虚拟温度计(可视刺激)的一个受试者,其中含有手的手(热刺激)和使用两种方法的三分之一的温度(视觉刺激) +热刺激)。对于性能评估,我们测量了总时间,正确执行的程序的数量和识别中性平面,与目标高度的偏差,以及对知识转移问卷的响应。测量存在,Cyber​​ickness和可用性以评估触觉热刺激的影响。考虑到热刺激条件作为基线,我们得出结论,条件下性能的显着不同的结果表明,视觉唯一条件下的性能更好,不代表现实生活能力。因此,VR培训应用需要为决策提供正确的刺激。

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