首页> 外文期刊>Haptics, IEEE Transactions on >Simulating Sharp Geometric Features in Six Degrees-of-Freedom Haptic Rendering
【24h】

Simulating Sharp Geometric Features in Six Degrees-of-Freedom Haptic Rendering

机译:在六自由度触觉渲染中模拟清晰的几何特征

获取原文
获取原文并翻译 | 示例
           

摘要

It is a challenging problem to achieve six degree-of-freedom (DoF) haptic simulation of subtle force feelings caused by contacts at sharp geometric features in multi-region contact scenarios. We design a novel sphere-tree model for objects with sharp features and use a configuration-based optimization method to compute feedback force and torque. Given a triangle mesh of an object, a sphere-tree model is created based on dihedral angles between pairs of adjacent triangles. The model consists of a hierarchical sphere-tree for global shape and a linked-list of spheres for local areas with sharp features. In each local area with a sharp edge, we first identify those spheres with radii greater than an upper limit determined by the dihedral angle of the edge. Those spheres are further divided into a linear list of smaller spheres by a splitting method. The experiment results from a cylinder-cube interaction validate that the proposed method can simulate subtle force direction changes when an object slides across sharp edges. Perception-based experiments and a haptic-to-vision shape matching task are also used to compare the performance between our proposed method and other rendering methods. The comparison results show that our method is more effective in simulating sharp features both in terms of measured force signals and human subjective evaluation. Non-penetration among objects is maintained for multi-region contact scenarios. The haptic rendering rate is about 1 kHz, and the subtle force feeling of sliding along sharp features can be stably simulated.
机译:要实现六自由度(DoF)触觉模拟,这是在多区域接触场景中由尖锐的几何特征处的接触所引起的细微力量感觉的挑战性难题。我们针对具有鲜明特征的对象设计了新颖的球树模型,并使用基于配置的优化方法来计算反馈力和扭矩。给定对象的三角形网格,将基于成对的相邻三角形之间的二面角创建球树模型。该模型由具有全局形状的分层球状树和具有鲜明特征的局部区域的球状链表组成。在每个具有锋利边缘的局部区域中,我们首先确定半径大于由该边缘的二面角确定的上限的那些球体。通过拆分方法将这些球体进一步划分为较小球体的线性列表。圆柱-立方体相互作用的实验结果证明,该方法可以模拟物体滑过尖锐边缘时力方向的细微变化。基于感知的实验和触觉到视觉的形状匹配任务也被用来比较我们提出的方法和其他渲染方法的性能。比较结果表明,无论是在测得的力信号还是在人的主观评价方面,我们的方法在模拟尖锐特征方面均更为有效。对于多区域联系方案,保持对象之间的非渗透性。触觉渲染速率约为1 kHz,并且可以稳定地模拟沿锐利特征滑动的细微力度感觉。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号