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On the Edge: Haptic Discrimination of Edge Sharpness

机译:在边缘:边缘清晰度的触觉辨别

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摘要

The increasing ubiquity of haptic displays (e.g., smart phones and tablets) necessitates a better understanding of the perceptual capabilities of the human haptic system. Haptic displays will soon be capable of locally deforming to create simple 3D shapes. This study investigated the sensitivity of our haptic system to a fundamental component of shapes: edges. A novel set of eight high quality shape stimuli with test edges that varied in sharpness were fabricated in a 3D printer. In a two alternative, forced choice task, blindfolded participants were presented with two of these shapes side by side (one the reference, the other selected randomly from the remaining set of seven) and after actively exploring the test edge of each shape with the tip of their index finger, reported which shape had the sharper edge. We used a model selection approach to fit optimal psychometric functions to performance data, and from these obtained just noticeable differences and Weber fractions. In Experiment 1, participants performed the task with four different references. With sharpness defined as the angle at which one surface meets the horizontal plane, the four JNDs closely followed Weber’s Law, giving a Weber fraction of 0.11. Comparisons to previously reported Weber fractions from other haptic manipulations (e.g. amplitude of vibration) suggests we are sufficiently sensitive to changes in edge sharpness for this to be of potential utility in the design of future haptic displays. In Experiment 2, two groups of participants performed the task with a single reference but different exploration strategies; one was limited to a single touch, the other unconstrained and free to explore as they wished. As predicted, the JND in the free exploration condition was lower than that in the single touch condition, indicating exploration strategy affects sensitivity to edge sharpness.
机译:触觉显示器(例如,智能电话和平板电脑)的普及性越来越高,需要更好地理解人类触觉系统的感知能力。触觉显示器将很快能够局部变形以创建简单的3D形状。这项研究调查了我们的触觉系统对形状的基本组成部分(边缘)的敏感性。在3D打印机中制作了一套新颖的八个高质量形状刺激物,其测试边缘的清晰度各不相同。在两个替代的强制选择任务中,被蒙住眼睛的参与者被并排展示了其中两个形状(一个是参考,另一个是从其余七个形状中随机选择),并在积极探索每个形状的测试边缘后,食指的形状,报告哪种形状的边缘更锋利。我们使用模型选择方法将最佳心理测验函数拟合到绩效数据,并从中获得明显的差异和韦伯分数。在实验1中,参与者使用四个不同的参考来执行任务。清晰度定义为一个表面与水平面相交的角度,四个JND严格遵循韦伯定律,韦伯分数为0.11。与来自其他触觉操作的先前报告的Weber分数(例如振动幅度)的比较表明,我们对边缘清晰度的变化足够敏感,因此对于将来的触觉显示器的设计可能具有实用性。在实验2中,两组参与者使用单一参考但执行不同的探索策略来完成任务。一个仅限于单点触控,另一个则不受限制并且可以自由探索。如预测的那样,自由探索条件下的JND低于单点触摸条件下的JND,表明探索策略会影响对边缘清晰度的敏感性。

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