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Got Game?

机译:有游戏吗?

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摘要

Bleep. ... Bleep,... Bleep. Old enough to remember Pong? With Pong came the advent of TV-based gaming, a multi-million dollar industry that today occupies the days, minds and hearts of millions of children (and of quite a few so-called adults). Commercialized in various forms in the early '70s, Pong can trace its roots back to 1966, when the Space Age had just been birthed. Sputnik was a seemingly ominous presence in the sky, and Pong was about to become equally as mesmerizing in the home. Fast forward nearly four decades to a time when big-collared shirts and bell-bottom pants are near extinct... Where time and position trigger changes that continuously redefine what's considered "state-of-the-art." Welcome to the new millennium, where it's all about reality TV — and reality gaming thanks to GPS/GPRS-enabled mobile gaining applications that blur the longstanding line between fantasy and reality.
机译:哔...哔哔...哔哔年纪大到足以记住Pong?随着Pong的到来,基于电视的游戏问世,这是一个价值数百万美元的行业,如今它占据了数百万儿童(以及相当多的所谓成人)的日子,思想和心灵。 Pong在70年代初期以各种形式商业化,其历史可以追溯到1966年,当时太空时代刚刚诞生。人造卫星在天空中似乎是不祥的存在,而庞(Pong)也将变得同样令人着迷。快进近四十年,直到大领衬衫和喇叭裤快要灭绝的时候……时间和位置引发的变化不断地重新定义所谓的“最先进技术”。欢迎来到新千年,这一切都与真人秀电视和真人游戏有关,这要归功于具有GPS / GPRS功能的移动增益应用程序,它们模糊了幻想与现实之间的长期界限。

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