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MENTAL GAME DEVICE, MENTAL GAME SYSTEM, MENTAL GAME SERVER DEVICE, MENTAL GAME DEVICE PROGRAM, MENTAL GAME SERVER DEVICE PROGRAM, MENTAL GAME TERMINAL DEVICE, MENTAL GAME TERMINAL DEVICE PROGRAM, AND ELECTRONIC APPARATUS
MENTAL GAME DEVICE, MENTAL GAME SYSTEM, MENTAL GAME SERVER DEVICE, MENTAL GAME DEVICE PROGRAM, MENTAL GAME SERVER DEVICE PROGRAM, MENTAL GAME TERMINAL DEVICE, MENTAL GAME TERMINAL DEVICE PROGRAM, AND ELECTRONIC APPARATUS
PROBLEM TO BE SOLVED: To provide technical means easily managing the health of own mental phase, while enjoying the health management.SOLUTION: A metal game device capable of creating a change in a mental tension state of a player according to a game development, includes: a time-series luminance data acquisition part that acquires time-series luminance data of luminances of the skin changing according to a blood flow; a display; an RR-interval time-series data detection processing part for detecting RR-interval time-series data; a Fourier transformation processing part for applying Fourier transform to the RR-interval time-series data; a high-frequency component/low-frequency component detection processing part for separating high-frequency components and low-frequency components of a signal subjected to the Fourier transform; and a determination part that determines a win/loss of the mental game on the basis of whether or not a value obtained by dividing the low-frequency components by the high-frequency components in the high tension state during the game development, is within a prescribed range including a value obtained by dividing the high-frequency components by the high-frequency components in an appropriate tension state.SELECTED DRAWING: Figure 1
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