首页> 外国专利> MENTAL GAME DEVICE, MENTAL GAME SYSTEM, MENTAL GAME SERVER DEVICE, MENTAL GAME DEVICE PROGRAM, MENTAL GAME SERVER DEVICE PROGRAM, MENTAL GAME TERMINAL DEVICE, MENTAL GAME TERMINAL DEVICE PROGRAM, AND ELECTRONIC APPARATUS

MENTAL GAME DEVICE, MENTAL GAME SYSTEM, MENTAL GAME SERVER DEVICE, MENTAL GAME DEVICE PROGRAM, MENTAL GAME SERVER DEVICE PROGRAM, MENTAL GAME TERMINAL DEVICE, MENTAL GAME TERMINAL DEVICE PROGRAM, AND ELECTRONIC APPARATUS

机译:心理游戏设备,心理游戏系统,心理游戏服务器设备,心理游戏设备程序,心理游戏服务器设备程序,心理游戏终端设备,心理游戏终端设备程序和电子设备

摘要

PROBLEM TO BE SOLVED: To provide technical means easily managing the health of own mental phase, while enjoying the health management.SOLUTION: A metal game device capable of creating a change in a mental tension state of a player according to a game development, includes: a time-series luminance data acquisition part that acquires time-series luminance data of luminances of the skin changing according to a blood flow; a display; an RR-interval time-series data detection processing part for detecting RR-interval time-series data; a Fourier transformation processing part for applying Fourier transform to the RR-interval time-series data; a high-frequency component/low-frequency component detection processing part for separating high-frequency components and low-frequency components of a signal subjected to the Fourier transform; and a determination part that determines a win/loss of the mental game on the basis of whether or not a value obtained by dividing the low-frequency components by the high-frequency components in the high tension state during the game development, is within a prescribed range including a value obtained by dividing the high-frequency components by the high-frequency components in an appropriate tension state.SELECTED DRAWING: Figure 1
机译:要解决的问题:提供易于管理健康状态的技术手段,同时享受健康管理。解决方案:一种金属游戏设备,能够根据游戏开发而改变玩家的心理紧张状态,包括:时序亮度数据获取部,获取根据血流而变化的皮肤的亮度的时序亮度数据。显示; RR间隔时间序列数据检测处理部,用于检测RR间隔时间序列数据。傅立叶变换处理部分,用于对RR间隔时间序列数据进行傅立叶变换;高频分量/低频分量检测处理部分,用于分离经过傅立叶变换的信号的高频分量和低频分量;判定部,其在游戏开发中,基于在高张力状态下将低频成分除以高频成分而得到的值是否在一定范围内,判定智力游戏的胜负。规定范围,包括在适当的张力状态下将高频分量除以高频分量所获得的值。

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