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Computer graphics for water modeling and rendering: a survey

机译:用于水建模和渲染的计算机图形学:一项调查

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A key topic in computer graphics is the realistic representation of natural phenomena. Among the natural objects, one of the most interesting (and most difficult to deal with) is water. Its inherent complexity, far beyond that of most artificial objects, represents an irresistible challenge for the computer graphics world. Thus, during the last two decades we have witnessed an increasing number of papers addressing this problem from several points of view. However, the computer graphics community still lacks a survey classifying the vast literature on this topic, which is certainly unorganized and dispersed and hence, difficult to follow. This paper aims to fill this gap by offering a historical survey on the most relevant computer graphics techniques developed during the 1980s and 1990s for realistic modeling, rendering and animation of water. (C) 2004 Elsevier B.V. All rights reserved.
机译:计算机图形学中的一个关键主题是自然现象的真实表现。在自然物体中,最有趣(也是最难处理)之一是水。它固有的复杂性远远超过大多数人造物体,这对计算机图形学界来说是一个不可抗拒的挑战。因此,在过去的二十年中,我们目睹了越来越多的论文从几种角度探讨这一问题。但是,计算机图形学界仍然缺乏一项针对该主题的大量文献进行分类的调查,这些文献当然是没有组织和分散的,因此很难遵循。本文旨在通过对1980年代和1990年代开发的用于水的逼真建模,渲染和动画制作的最相关的计算机图形技术进行历史调查来填补这一空白。 (C)2004 Elsevier B.V.保留所有权利。

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