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Simulation procedure for vehicle-substructure dynamic interactions and wheel movements using linearized wheel-rail interfaces

机译:使用线性化的轮轨接口对车辆-子结构动态相互作用和车轮运动进行仿真的过程

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摘要

A simulation procedure for vehicle-substructure dynamic interactions and wheel movements is presented. The vehicles and substructure systems interact though wheel-rail interfaces satisfying two compatibilities, i.e., the equilibrium of contact forces including a lateral creep damping force and the geometry relating wheel and rail movements, rail irregularities and local contact deformations. Each vehicle is modeled as a multi-axle two layer of mass-spring-damper system having 27 degrees of freedom. The bridge modeling is made adaptive to various finite elements; the element forces and responses at wheel positions are related to the nodal ones by consistent shape functions. The proposed solution algorithm consists of separate integrations for the vehicles and substructures and an iterative scheme for wheel-rail contact forces and geometry. The vehicle and substructure coefficient matrices are time-independent, symmetric, and performed in one-dimensional bases. The updating and re-decomposing time is excluded; thus the procedure is versatile and applicable for various types of vehicle configuration, large number of vehicles, and complex substructures. The simulation is validated by an analytical sprung-mass bridge model and good agreement is obtained. A real train of fifteen vehicles over a rough slab-track railway having a simply supported bridge is investigated. The vehicle accelerations and wheel relative displacements increase largely when they are crossing the bridge.
机译:提出了一种用于车辆-子结构动力相互作用和车轮运动的仿真程序。车辆和下部结构系统通过满足两个兼容性的轮轨接口进行交互,即包括横向蠕变阻尼力的接触力平衡以及与轮轨运动,轨道不规则性和局部接触变形有关的几何形状。每个车辆都建模为具有27个自由度的多轴两层质量弹簧阻尼器系统。桥梁建模可以适应各种有限元。通过一致的形状函数,车轮位置处的单元力和响应与节点位置相关。所提出的解决方案算法包括车辆和子结构的单独集成以及轮轨接触力和几何形状的迭代方案。车辆和子结构系数矩阵是时间无关的,对称的,并在一维基础上执行。更新和重新分解时间不包括在内;因此,该过程是通用的,适用于各种类型的车辆配置,大量的车辆和复杂的子结构。通过解析弹簧-质量桥模型对仿真进行了验证,并取得了良好的一致性。研究了在具有简单支撑桥的崎不平的平板铁路上行驶的15辆真实火车。过桥时,车辆加速度和车轮相对位移会大大增加。

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