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Pareto-optimal equilibrium points in non-cooperative multi-objective optimization problems

机译:在非合作多目标优化问题中的帕累托 - 优化平衡点

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In this paper, we consider a class of multi-objective optimization (MOP) problems where the objective holders are independent humans or human-based entities. These problems are indeed game problems, which we call noncooperative multi-objective optimization problems (NC-MOP). We discuss that for such problems, the ParetoOptimal (PO) solutions are not necessarily valid as they primarily require Nash equilibrium (NE) solutions. Instead, we suggest that a new solution concept of the Pareto-optimal Equilibrium (POE) point could be adopted. Such a solution is, in particular, important in engineering design and articulation of new rules and protocols among independent entities. This paper reviews all relevant works that approach the POE concept and investigates the interplay between game problems and multi-objective optimization problems. We present illustrative examples to deepen our understanding of where a POE solution is achievable, as this is not always the case.
机译:在本文中,我们考虑了一类多目标优化(MOP)问题,客观持有人是独立的人类或人类的实体。 这些问题确实是游戏问题,我们称之为非目标多目标优化问题(NC-MOP)。 我们讨论了,对于此类问题,帕刺optimal(PO)解决方案不一定有效,因为它们主要需要纳什均衡(NE)解决方案。 相反,我们建议采用帕累托 - 最佳均衡(PoE)点的新解决方案概念。 这种解决方案特别是在独立实体之间的新规则和协议的工程设计和阐述中重要。 本文审查了所有相关作品,接近PoE概念,并调查游戏问题与多目标优化问题之间的相互作用。 我们提出了说明性的例子,以加深我们对可实现PoE解决方案的理解,因为这并不总是如此。

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