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Artificial Intelligence approaches for the generation and assessment of believable human-like behaviour in virtual characters

机译:人工智能方法用于生成和评估虚拟角色中真实的类人行为

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Having artificial agents to autonomously produce human-like behaviour is one of the most ambitious original goals of Artificial Intelligence (AI) and remains an open problem nowadays. The imitation game originally proposed by Turing constitute a very effective method to prove the indistinguishability of an artificial agent. The behaviour of an agent is said to be indistinguishable from that of a human when observers (the so-called judges in the Turing test) cannot tell apart humans and non-human agents. Different environments, testing protocols, scopes and problem domains can be established to develop limited versions or variants of the original Turing test. In this paper we use a specific version of the Turing test, based on the international BotPrize competition, built in a First-Person Shooter video game, where both human players and non-player characters interact in complex virtual environments. Based on our past experience both in the BotPrize competition and other robotics and computer game AI applications we have developed three new more advanced controllers for believable agents: two based on a combination of the CERA-CRANIUM and SOAR cognitive architectures and other based on ADANN, a system for the automatic evolution and adaptation of artificial neural networks. These two new agents have been put to the test jointly with CCBot3, the winner of BotPrize 2010 competition (Arrabales et al., 2012), and have showed a significant improvement in the humanness ratio. Additionally, we have confronted all these bots to both First-person believability assessment (BotPrize original judging protocol) and Third-person believability assessment, demonstrating that the active involvement of the judge has a great impact in the recognition of human-like behaviour.
机译:拥有能够自动产生类人行为的人工代理是人工智能(AI)最雄心勃勃的原始目标之一,并且今天仍然是一个未解决的问题。图灵最初提出的模仿游戏构成了一种非常有效的方法来证明人工代理的不可区分性。当观察者(图灵测试中的所谓法官)无法区分人类和非人类行为者时,认为行为者的行为与人类的行为没有区别。可以建立不同的环境,测试协议,范围和问题域,以开发原始Turing测试的有限版本或变体。在本文中,我们使用基于国际BotPrize竞赛的特定版本的Turing测试,该竞赛是在第一人称射击游戏中建立的,该游戏中人类玩家和非玩家角色都在复杂的虚拟环境中进行交互。根据我们过去在BotPrize竞赛以及其他机器人技术和计算机游戏AI应用中的经验,我们为可信代理开发了三个新的更高级的控制器:两个基于CERA-CRANIUM和SOAR认知架构的结合,另一个基于ADANN,一种用于人工神经网络的自动进化和自适应的系统。这两个新代理已与CCBot3(BotPrize 2010竞赛的获胜者)一起接受了测试(Arrabales等人,2012),并显示出人性化比率显着提高。此外,我们已经将所有这些机器人都进行了第一人称可信度评估(BotPrize原始判断协议)和第三人称可信度评估,这表明法官的积极参与对识别类人行为的影响很大。

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