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Agent Communication for Believable Human-Like Interactions between Virtual Characters

机译:代理通信,以便在虚拟角色之间可信的人类互动

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Virtual characters in games or simulations are increasingly required to perform complex tasks in dynamic virtual environments. This includes the ability to communicate in a human-like manner with other characters or a human user. When applying agent technology to create autonomous, goal-directed characters, interactions have to be generated at runtime. In this paper we propose a model balancing efficient agent communication on one hand and believable realizations of human-like interactions on the other hand.
机译:越来越需要游戏或模拟中的虚拟字符来在动态虚拟环境中执行复杂任务。这包括以人类方式与其他字符或人类用户以人类方式通信的能力。应用代理技术创建自主,目标定向字符时,必须在运行时生成相互作用。在本文中,我们提出了一种模型平衡高效的代理通信,另一方面是可信的人类交互的实现。

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