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A Case-Based Micro Interactive Genetic Algorithm (CBMIGA) for interactive learning and search: Methodology and application to groundwater monitoring design

机译:基于案例的微交互式遗传算法(CBMIGA),用于交互式学习和搜索:方法学及其在地下水监测设计中的应用

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Interactive optimization algorithms use real-time interaction to include decision maker preferences based on the subjective quality of evolving solutions. In water resources management problems where numerous qualitative criteria exist, use of such interactive optimization methods can facilitate in the search for comprehensive and meaningful solutions for the decision maker. The decision makers using such a system are, however, likely to go through their own learning process as they view new solutions and gain knowledge about the design space. This leads to temporal changes (nonstationarity) in their preferences that can impair the performance of interactive optimization algorithms. This paper proposes a new interactive optimization algorithm - Case-Based Micro Interactive Genetic Algorithm - that uses a case-based memory and case-based reasoning to manage the effects of nonstationarity in decision maker's preferences within the search process without impairing the performance of the search algorithm. This paper focuses on exploring the advantages of such an approach within the domain of groundwater monitoring design, though it is applicable to many other problems. The methodology is tested under non-stationary preference conditions using simulated and real human decision makers, and it is also compared with a non-interactive genetic algorithm and a previous version of the interactive genetic algorithm.
机译:交互式优化算法使用实时交互来基于不断发展的解决方案的主观质量来包括决策者的偏好。在存在大量定性标准的水资源管理问题中,使用这种交互式优化方法可以为决策者寻求全面而有意义的解决方案。但是,使用这种系统的决策者在查看新解决方案并获得有关设计空间的知识时可能会经历自己的学习过程。这会导致其偏好的时间变化(不稳定),这可能会损害交互式优化算法的性能。本文提出了一种新的交互式优化算法-基于案例的微交互式遗传算法-该算法使用基于案例的内存和基于案例的推理来管理搜索过程中决策者偏好中的非平稳性影响,而不会影响搜索性能算法。本文着重探讨了这种方法在地下水监测设计领域的优势,尽管它适用于许多其他问题。该方法在非平稳偏好条件下使用模拟的和真实的人类决策者进行了测试,并且还与非交互式遗传算法和交互式遗传算法的先前版本进行了比较。

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