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Polyhedra faster than spheres?

机译:多面体比球体还快?

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Purpose - The purpose of this paper is to present a new and efficient technique for discrete element modelling using non-convex polyhedral grain shapes. Design/methodology/approach - The efficiency of the technique follows from the use of grains that are dilated versions of the basic polyhedral grain shapes. Dilation of an arbitrary polyhedral grain is accomplished by placing the center of a sphere of fixed radius at every point on the surface. The dilated vertices become sphere segments and the edges become cylinder segments. The sharpness of the vertices and edges can be adjusted by varying the dilation radius. Contacts between two dilated polyhedral grains can be grouped into three categories; vertex on surface, vertex on edge, and edge on edge, or in the grammar of the model, sphere on polygonal surface, sphere on cylinder, and cylinder on cylinder. Simple, closed-form solutions exist for each of these cases. Findings - The speed of the proposed polyhedral discrete element model is compared to similar models using spherical and ellipsoidal grains. The polyhedral code is found to run about 40 percent as fast as an equivalent code using spherical grains and about 80 percent as fast as an equivalent code using ellipsoidal grains. Finally, several applications of the polyhedral model are illustrated. Originality/value - Few examples of discrete element modeling studies in the literature use polyhedral grains. This dearth is because of the perceived complexity of the polyhedral coding challenges and the slow speed of the codes compared to codes for other grain shapes. This paper presents a much simpler approach to discrete element modeling using polyhedral grain shapes.
机译:目的-本文的目的是为使用非凸多面体晶粒形状的离散元素建模提供一种新的有效技术。设计/方法/方法-使用基本多面体基本形状的膨胀形式的晶粒可以提高技术的效率。通过将固定半径的球体的中心放置在曲面的每个点上,可以完成任意多面体晶粒的扩张。膨胀的顶点成为球体段,边缘变为圆柱体段。顶点和边缘的清晰度可以通过更改膨胀半径来调整。两种膨胀的多面体晶粒之间的接触可分为三类。顶点在表面上,顶点在边缘上,边缘在边缘上,或者在模型的语法中,多边形表面上的球体,圆柱体上的球体以及圆柱体上的圆柱体。对于每种情况,都存在简单的封闭式解决方案。结果-将所提出的多面体离散元素模型的速度与使用球形和椭圆形晶粒的类似模型进行了比较。发现多面体代码的运行速度是使用球形颗粒的等效代码的40%,而运行速度是使用椭圆形颗粒的等效代码的80%。最后,说明了多面体模型的几种应用。原创性/价值-文献中很少有离散元素建模研究的示例使用多面体晶粒。这种缺乏是因为多面体编码挑战的感知复杂性以及与其他晶粒形状的编码相比,编码速度较慢。本文提出了一种使用多面体晶粒形状进行离散元素建模的简单得多的方法。

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