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Pilot use of digital educational comics in language teaching

机译:在语言教学中试行使用数字教育漫画

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This paper presents a case study about the use of digital comics in teaching modern Greek in high schools (aged 12-13). The ultimate goal of the educational use of digital comics is to promote students’ acquisition of language skills and to help them apply their imaginations and reuse their cultural experiences in creating multimodal comic‐like digital stories. The core idea of this case study, which was conducted at a high school in Greece, was to provide the opportunity to students become authors of their own digital comic stories using an innovative authoring tool called ComicLab.View full textDownload full textKeywordseducational comics, multiliteracies, digital storytellingRelated var addthis_config = { ui_cobrand: "Taylor & Francis Online", services_compact: "citeulike,netvibes,twitter,technorati,delicious,linkedin,facebook,stumbleupon,digg,google,more", pubid: "ra-4dff56cd6bb1830b" }; Add to shortlist Link Permalink http://dx.doi.org/10.1080/09523987.2011.576522
机译:本文介绍了有关在高中(12-13岁)中教授现代希腊语时使用数字漫画的案例研究。对数字漫画进行教育性使用的最终目的是促进学生对语言技能的掌握,并帮助他们发挥想象力并重用他们的文化经验来创建数字故事之类的多模式漫画。此案例研究的核心思想是在希腊的一所高中进行的,目的是使用创新的创作工具ComicLab为学生提供机会,成为他们自己的数字漫画故事的作者。查看全文下载全文关键字教育性漫画,多语言文学,数字叙事相关var addthis_config = {ui_cobrand:“泰勒和弗朗西斯在线”,servicescompact:“ citeulike,netvibes,twitter,technorati,delicious,linkedin,facebook,stumbleupon,digg,google,更多”,发布日期:“ ra-4dff56cd6bb1830b”};添加到候选列表链接永久链接http://dx.doi.org/10.1080/09523987.2011.576522

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