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An analytical framework for facilitating interactivity between participants and interactive artwork: case studies in MRT stations

机译:一个促进参与者和互动艺术品之间互动的分析框架:捷运站的案例研究

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This article presents a heuristic approach for analysing computer-based interactive art by the extent to which it produces an interaction, and by whether participants are able to gain a meaningful experience from the interaction. Interactive installations responding to participants' physical input have been increasingly displayed in public spaces outside conventional art domains. Nevertheless, people in such public spaces are often unaccustomed to engaging with art intellectually. Thus, although the interactive artwork with responsive multimedia effects are, to some extent, more capable of prompting physical engagements, it is not always clear whether participants are able to develop meaningful experiences from such interactive encounters. Here, an analytical framework for reviewing such experiences has been developed from examinations of interactive experiences on site, along with interviews with advisors, professionals in the field and the originating artists. Examples of the frameworks' application to three interactive artworks are demonstrated in this article.
机译:本文提出了一种启发式方法,用于分析基于计算机的交互艺术的互动程度,以及参与者是否能够从交互中获得有意义的体验。响应参与者的身体输入的交互式装置已经越来越多地显示在常规艺术领域之外的公共场所中。然而,在这样的公共场所中的人们通常不习惯于在智力上参与艺术。因此,尽管具有响应性多媒体效果的交互式艺术品在某种程度上更能促进身体互动,但并非总是很清楚参与者是否能够从这种交互式遭遇中发展出有意义的体验。在这里,已经通过对现场互动体验的检查,以及对顾问,该领域专业人士和原始艺术家的采访,开发了一种评估此类体验的分析框架。本文演示了将框架应用于三幅互动艺术品的示例。

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