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Interactive Sports Analytics: An Intelligent Interface for Utilizing Trajectories for Interactive Sports Play Retrieval and Analytics

机译:交互式体育分析:利用轨迹进行交互式体育比赛检索和分析的智能界面

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摘要

Analytics in professional sports has experienced a dramatic growth in the last decade due to the wide deployment of player and ball tracking systems in team sports. such as basketball and soccer. With the massive amount of fine-grained data being generated, new data-points are being generated, which can shed light on player and team performance. However, due to the complexity of plays in continuous sports, these data-points often lack the specificity and context to enable meaningful retrieval and analytics. In this article, we present an intelligent human-computer interface that utilizes trajectories instead of words, which enables specific play retrieval in sports. Various techniques of alignment, templating, and hashing were utilized by our system and they are tailored to multi-agent scenario so that interactive speeds can be achieved. We conduct a user study to compare our method to the conventional keywords-based system and the results show that our method significantly improves the retrieval quality. We also show how our interface can be utilized for broadcast purposes, where a user can draw and interact with trajectories on a broadcast view using computer vision techniques. Additionally, we show that our method can also be used for interactive analytics of player performance, which enables the users to move players around and see how performance changes as a function of position and proximity to other players.
机译:在过去的十年中,由于运动员和球追踪系统在团队运动中的广泛部署,职业运动中的分析经历了惊人的增长。例如篮球和足球。随着大量细粒度数据的产生,新的数据点也正在产生,这可以阐明球员和球队的表现。但是,由于连续运动中比赛的复杂性,这些数据点通常缺乏实现有意义的检索和分析的特异性和环境。在本文中,我们提出了一种智能的人机界面,该界面利用轨迹而不是单词,从而可以在运动中检索特定的比赛内容。我们的系统使用了各种对齐,模板化和哈希化技术,这些技术针对多主体场景进行了量身定制,从而可以实现交互式速度。我们进行了一项用户研究,将我们的方法与传统的基于关键字的系统进行了比较,结果表明我们的方法显着提高了检索质量。我们还展示了如何将我们的界面用于广播目的,用户可以使用计算机视觉技术在广播视图上绘制轨迹并与之交互。此外,我们证明了我们的方法还可以用于对玩家表现进行交互式分析,这使用户能够四处移动玩家,并查看表现如何根据位置和与其他玩家的接近程度而变化。

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