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Evaluating a Board Game Designed to Promote Young Children’s Delay of Gratification

机译:评估旨在促进幼儿延迟满足的棋盘游戏

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Objective: Delay of gratification, or the extent to which one can resist the temptation of an immediate reward and wait for a larger reward later, is a self-regulatory skill that predicts positive outcomes. The aim of this research was to conduct initial tests of the effects of a board game designed to increase children’s delay of gratification via two experimental studies. Methods: Preschool children were randomized to play the study game or a control game. In Study 1, there were 48 children in the analytic sample, with a mean age of 4.81 + 0.55 years; Study 2 included 50 children (M=4.02 + 0.76 years). Delay of gratification was assessed during the study game, as well as before and after game play sessions using the Marshmallow Test. Results: In both studies, the intervention group’s likelihood of delaying gratification during the study game increased across game-play sessions (p&.05). In Study 1, the intervention group also increased wait times during the Marshmallow Test versus controls (p=0.047). In Study 2, there was no effect on Marshmallow Test wait times. . Conclusion: Results provide some initial evidence supporting potential efficacy of a board game designed to increase delay of gratification. Future research can clarify: 1) which components of game play (if any) are linked with broader changes in delay of gratification, 2) impacts of this intervention in more diverse samples, and 3) whether experimental manipulation of delay of gratification affects outcomes like achievement and weight, which have been linked to this skill in observational studies.
机译:目的:延迟满足感,或者一个人可以抵制即时奖励的诱惑并等待更大的奖励,是一种预测积极成果的自我监管技能。本研究的目的是对旨在通过两个实验研究提高儿童延迟的棋盘游戏的初步测试。方法:学龄前儿童随机播放学习游戏或控制游戏。在研究1中,分析样品中有48名儿童,平均年龄为4.81 + 0.55岁;研究2包括50名儿童(M = 4.02 + 0.76岁)。在研究游戏期间评估了满足的延迟,以及使用棉花糖测试的游戏会话之前和之后。结果:在这两个研究中,干预组在研究游戏中延迟满足的可能性在游戏播放会话中增加(P <.05)。在研究1中,干预组在棉花糖测试与对照期间也增加了等待时间(P = 0.047)。在研究2中,对棉花糖测试等待时间没有影响。 。结论:结果提供了一些初步证据,支持旨在提高满足延误的棋盘游戏的潜在疗效。未来的研究可以澄清:1)游戏戏剧(如果有的话)与延长的延长变化有关,2)这种干预在更多样化的样本中的影响,以及3)是否实验操纵延迟的延迟延迟影响成就和重量与本技能相关联的观察研究。

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