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Fast Iterative 3D Mapping for Large-Scale Outdoor Environments with Local Minima Escape Mechanism

机译:大型户外环境快速迭代3D映射,具有局部最小逃生机制

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This paper introduces a novel iterative 3D mapping framework for large scale natural terrain and complex environments. The framework is based on an Iterative-Closest-Point (ICP) algorithm and an iterative error minimization mechanism, allowing robust 3D map registration. This was accomplished by performing pairwise scan registrations without any prior known pose estimation information and taking into account the measurement uncertainties due to the 6D coordinates (translation and rotation) deviations in the acquired scans. Since the ICP algorithm does not guarantee to escape from local minima during the mapping, new algorithms for the local minima estimation and local minima escape process were proposed. The proposed framework is validated using large scale field test data sets. The experimental results were compared with those of standard, generalized and non-linear ICP registration methods and the performance evaluation is presented, showing improved performance of the proposed 3D mapping framework.
机译:本文介绍了大规模自然地形和复杂环境的新型迭代3D映射框架。该框架基于迭代 - 最近点(ICP)算法和迭代误差最小化机制,允许鲁棒3D地图注册。这是通过执行成对扫描登记来完成的,而没有任何现有的已知的姿势估计信息,并且考虑到由于所获得的扫描中的6D坐标(转换和旋转)偏差而考虑测量不确定性。由于ICP算法不保证在映射期间从局部最小值逃离,因此提出了用于局部最小估计和局部最小转义过程的新算法。使用大规模场测试数据集进行验证所提出的框架。将实验结果与标准,广义和非线性ICP登记方法进行比较,并提出了性能评估,显示了所提出的3D映射框架的性能。

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