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Measurable Interactive Application to Find Out User Recognition and Strategy when Problem Solving

机译:可测量的交互式应用,以查找问题解决时的用户识别和策略

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This paper describes how to determine user recognition or problem-solving strategies by measuring and analyzing their interactions with computer applications. In recording interactions, each action should be associated with “a term” that is used to describe user recognition or strategy. Recorded actions can be analyzed through their temporal co-occurrence. When two actions occur a significant number of times, it indicates that there is a close relationship between those actions for the user. That relationship can be described with the terms associated with those actions and can be interpreted as the user's recognition or strategies. Asa proof of concept, we evaluated interactions in rearranging puzzles, i.e., Jigsaw Text and Jigsaw Code.
机译:本文介绍了如何通过测量和分析它们与计算机应用程序的交互来确定用户识别或解决问题的策略。在录制交互中,每个动作应与用于描述用户识别或策略的“术语”相关联。记录的操作可以通过它们的时间共同分析。当两个动作发生大量次时,它表示用户对用户的操作之间存在密切的关系。可以用与这些动作相关联的术语来描述这种关系,并且可以被解释为用户的识别或策略。 ASA概念证明,我们评估了重新排列难题的交互,即拼图文本和拼图码。

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