首页> 外文期刊>International Journal on Informatics Visualization: JOIV >The Designing of Interactive Learning Media at Yogyakarta’s Sandi Museum Based on Augmented Reality
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The Designing of Interactive Learning Media at Yogyakarta’s Sandi Museum Based on Augmented Reality

机译:基于增强现实的日惹曼迪博物馆互动学习媒体的设计

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Sandi Museum is one of museums that exhibits various collections of historical code in the forms of realia, replica, machine, picture and document related to codes. As the information? sources of national cultural wealth, the existence of Sandi museum has not been visited by the tourists yet. It is because of the lack of museum promotion to community. Besides that, there is a stigma of community that museum is only the place to store the historical goods, therefore, the community activities when visiting the museum tend to be passive, in which they only look around the collections of historical goods without any interactions happened in visiting the museum. In order to get attraction of tourists when they are visiting the Sandi museum, the museum’s officials are able to use the interactive learning media based on the technology of Augmented Reality in introducing Sandi museum. The visitors? are able to visualize the object or historical good in 3 dimension (3-D) which is real time. The museum introduction based on? Augmented Reality? enables visitors to be able to interact with the objects or the historical goods through intuitive and interesting way. In this research, it is going to make AR-Sandi application as the information media to introduce Sandi museum to the community. The research approach used is research and development approach with the development model of waterfall. The Model of waterfall? consists of five phases, namely analysis, design, implementation, testing and maintenance. The result of the research is that the application of? AR-Sandi has been successfully developed in accordance to the methodology of waterfall. Based on the acceptance testing of? AR-Sandi application with the framework of TAM (Technology Acceptance Method) towards 30 visitors of Sandi museum, it is obtained that the majority of visitors agrees, the AR-Sandi application is acceptable by the users, it has functionality and work performance well.
机译:Sandi Museum是博物馆之一,它是展示与代码相关的皇家,副本,机器,图片和文档的形式的各种历史码。作为信息?民族文化财富的来源,桑迪博物馆的存在尚未被游客访问过的。这是因为缺乏博物馆促进社区。除此之外,博物馆还有一个耻辱,博物馆只是存储历史商品的地方,因此,在访问博物馆时的社区活动往往是被动的,它们只能浏览历史商品的收藏而没有发生任何互动访问博物馆。为了在访问Sandi Museum时获得游客的吸引力,博物馆的官员能够根据引入桑迪博物馆的增强现实技术来使用互动学习媒体。访客?能够在3尺寸(3-D)中可视化物体或历史良好,即实时。博物馆介绍基于?增强现实?使游客能够通过直观和有趣的方式与对象或历史商品互动。在这项研究中,它将使AR-Sandi应用成为信息媒体向社区引入Sandi Museum。使用的研究方法是瀑布发展模式的研发方法。瀑布的模型?由五个阶段组成,即分析,设计,实施,测试和维护。研究结果是应用? Ar-Sandi根据瀑布的方法成功开发。根据验收测试? AR-SANDI应用于TAM(技术验收方法)框架朝向30位Sandi博物馆的游客,获得大多数游客同意,AR-Sandi应用程序是用户可以接受的,它具有功能性和工作性能。

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