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Interactive Multimedia-Based Educational System for Children Using Interactive Book with Augmented Reality

机译:基于增强现实的交互式书本的交互式多媒体儿童教育系统

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This paper describes a system's model for Augmented Reality Learning in which a traditional book is converted to an interactive book using Glyphs (TAGs) and multimedia. The interactive book can be used by a child, parent, or by a teacher to make learning an enjoyable experience. As the child goes through the contents of the book, illustrations and images come to live, thus enforcing the learning and comprehension of concepts in an interactive and fun way. To make a printed book interactive, special TAGs (Glyphs) are inserted in the required places within the book, ready to be read by the webcam and then converted to video, 2-D or 3-D images, audio and explanation text. An actual example (Sandy Starfish) is presented to illustrate the architecture and the implementation of the Augmented Reality learning system and to explain the steps and procedure used to transform a textbook to an interactive one.
机译:本文介绍了一种用于增强现实学习的系统模型,该模型将传统书籍使用字形(TAG)和多媒体转换为交互式书籍。交互式书籍可以由孩子,父母或老师使用,以使学习变得愉快。当孩子浏览本书的内容时,插图和图像变得生动起来,从而以互动和有趣的方式增强了对概念的学习和理解。为了使印刷书籍具有交互性,需要在书籍中所需的位置插入特殊的TAG(字形),以备网络摄像头读取,然后转换为视频,2-D或3-D图像,音频和说明文字。给出了一个实际示例(Sandy Starfish)来说明增强现实学习系统的体系结构和实现,并说明将教科书转换为交互式教科书所使用的步骤和过程。

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