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Immersive Collaborative Environments for Teaching and Learning Traditional Design

机译:用于传统设计教学的沉浸式协作环境

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This paper investigates 3D immersive and collaborative environments designed for educational purposes, as a support for constructivist and experiential learning models, appropriate for artistic education and skill transfer, and in particular for teaching and learning the art of traditional design. The author's research method is based on a comparative analysis of educational environments based on Virtual Reality (VR) and respectively on Augmented Reality (AR)/Mixed Reality (MR) as particular immersive environments for developing student's 3D spatial skills, their cultural awareness and also for enabling self-training and social and professional collaboration. An additional purpose of the paper is to present design criteria to consider when creating high quality virtual educational spaces. The author will apply these findings in a doctoral thesis, and also in a research project at the National University of Arts, Bucharest, regarding an e-learning system for traditional design.
机译:本文研究了为教育目的而设计的3D沉浸式和协作环境,以支持建构主义和体验式学习模型,这些模型适用于艺术教育和技能转移,尤其是对传统设计艺术的教与学。作者的研究方法基于对基于虚拟现实(VR)和分别基于增强现实(AR)/混合现实(MR)的教育环境的比较分析,这两种特殊的沉浸式环境可以培养学生的3D空间技能,他们的文化意识以及用于实现自我训练以及社交和专业合作。本文的另一个目的是提出创建高质量虚拟教育空间时要考虑的设计标准。作者将这些发现应用在博士学位论文中,以及布加勒斯特国立艺术大学的一项研究项目中,该研究项目涉及传统设计的电子学习系统。

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