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Instructional Design for Accelerated Macrocognitive Expertise in the Baseball Workplace

机译:棒球工作场所中加速宏观认知专业知识的教学设计

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The goal of accelerating expertise can leave researchers and trainers in human factors, naturalistic decision making, sport science, and expertise studies concerned about seemingly insufficient application of expert performance theories, findings and methods for training macrocognitive aspects of human performance. Video-occlusion methods perfected by sports expertise researchers have great instructional utility, in some cases offering an effective and inexpensive alternative to high-fidelity simulation. A key problem for instructional designers seems to be that expertise research done in laboratory and field settings doesn't get adequately translated into workplace training. Therefore, this article presents a framework for better linkage of expertise research/training across laboratory, field, and workplace settings. It also uses a case study to trace the development and implementation of a macrocognitive training program in the very challenging workplace of the baseball batters' box. This training, which was embedded for a full season in a college baseball team, targeted the perceptual-cognitive skill of pitch recognition that allows expert batters to circumvent limitations of human reaction time in order to hit a 90 mile-per-hour slider. While baseball batting has few analogous skills outside of sports, the instructional design principles of the training program developed to improve batting have wider applicability and implications. Its core operational principle, supported by information processing models but challenged by ecological models, decouples the perception-action link for targeted part-task training of the perception component, in much the same way that motor components routinely are isolated to leverage instructional efficiencies. After targeted perceptual training, perception and action were recoupled via transfer-appropriate tasks inspired by in situ research tasks. Using NCAA published statistics as performance measures, the cooperating team improved from middling performance to first in their conference in Runs Scored and team Batting Average. This case suggests that, beyond the usual considerations of effectiveness and efficiency, there are four challenges to embedded training in the workplace setting —namely: duration, curriculum, limited resources, and buy in. In the case reported here, and potentially in many domains beyond sports, part-task perceptual-cognitive training can improve targeted macrocognitive skills and thereby improve full-skill performance.
机译:加速专业知识的目标可能会使研究人员和培训人员从事人为因素,自然决策,体育科学和专业知识研究,而这些研究关注的是专家绩效理论,发现和方法在培训人类绩效的宏观认知方面似乎应用不足。体育专业研究人员完善的视频遮挡方法具有很大的指导作用,在某些情况下可提供一种有效且廉价的替代高保真模拟的方法。教学设计人员面临的一个关键问题似乎是,在实验室和现场环境中进行的专业研究未能充分转化为工作场所培训。因此,本文提出了一个框架,可以更好地跨实验室,现场和工作场所设置专业研究/培训的联系。它还使用一个案例研究来追踪在棒球击球手的盒子里充满挑战的工作场所中的宏观认知训练计划的开发和实施。这项训练是在一个大学棒球队中整整一个赛季进行的,其目标是击球识别的感知认知技能,使击球手可以规避人类反应时间的限制,以击中每小时90英里的滑块。尽管棒球击球在运动之外几乎没有类似技能,但是为改善击球而开发的训练计划的教学设计原则却具有更广泛的适用性和意义。它的核心操作原理受到信息处理模型的支持,但受到生态模型的挑战,它使感知-动作环节脱钩,从而对感知组件进行有针对性的部分任务训练,这与常规地将电动机组件隔离以利用教学效率的方式几乎相同。在进行有针对性的知觉训练后,通过原地研究任务激发的与转移相适应的任务,使知觉和行动重新结合。使用NCAA发布的统计数据作为绩效指标,合作团队的表现从中等表现提高到了全场最高得分和击球平均率。该案例表明,除了通常对有效性和效率的考虑之外,在工作场所中进行嵌入式培训还面临四个挑战,即:持续时间,课程设置,有限的资源和认可。在此报告的案例中,并且可能在许多领域除了运动之外,部分任务的感知认知训练还可以提高目标人群的宏观认知技能,从而提高全技能表现。

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