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A Comparative Study of Game-theoretical and Markov-chain-based Approaches to Division of Labour in a Robotic Swarm

机译:基于博弈论和马尔可夫链的机器人群体劳动分工方法的比较研究

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This paper compares two swarm intelligence frameworks that we previously proposed for multi-robot task allocation problems: the game-theoretical approach based on anonymous hedonic games, calledGRAPE, and the Markov-Chain-based approach under local information consistency assumption, calledLICA-MC. We implement both frameworks into swarm distribution guidance problem, the objective of which is to distribute a swarm of robots into a set of tasks in proportion to the tasks’ demands, and then we perform extensive numerical experiments with various environmental settings. The statistical results show that LICA-MC provides excellent scalability regardless of the number of robots, whereas GRAPE is more efficient in terms of convergence time (especially when accommodating a moderate number of robots) as well as total travelling costs. Furthermore, this study investigates other implicit advantages of the frameworks such as mission suitability, additionally-built-in decision-making functions, and sensitivity to traffic congestion or robots’ mobility.
机译:本文比较了我们先前针对多机器人任务分配问题提出的两个群体智能框架:基于匿名享乐游戏的博弈论方法(称为GRAPE)和在局部信息一致性假设下基于马尔科夫链的方法(称为LICA-MC)。我们将这两个框架都应用于成群的分配指导问题,其目的是根据任务的需求将成群的机器人分配到一组任务中,然后在各种环境设置下进行广泛的数值实验。统计结果表明,无论机器人数量多少,LICA-MC都可提供出色的可扩展性,而GRAPE在收敛时间(尤其是在容纳中等数量的机器人时)以及总的出行费用方面更为高效。此外,本研究还研究了框架的其他潜在优势,例如任务适用性,附加内置的决策功能以及对交通拥堵或机器人移动性的敏感性。

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