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Reconstruction of collaborative problem solving based learning in thermodynamics with the aid of interactive simulation and derivative games

机译:借助交互式仿真和派生博弈重构热力学中基于协作问题解决的学习

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The reconstruction of thermodynamic learning aims to develop and innovate the student-centred learning. Another aim was to provide the students' 21st century skills such as problem-solving and reflective thinking skills through collaborative problem solving. Enhancement of students' ability to solve problems, effectively carried out in groups in which they are encouraged to exchange arguments, combine knowledge and skills in finding solutions. The reconstruction of thermodynamic learning was developed with the help of interactive simulations in abstract concepts, cycles and graph, and derivatives games with the objective of assisting in the understanding of thermodynamic. Method used in this research was design and development research (DDR). There were two stages that had been done in this research: (1) the design and development model which was the design of CPS based thermodynamic learning model, and (2) the development of learning tools including: syllabus, semester learning plan, learning activity, and learning experience. The results showed that the difficulty in understanding abstract concepts could be overcome by the use of interactive simulations and derivative games. Therefore through the CPS model can be students are trained in cooperating, collaborating, arguing for solutions by utilizing technology and information to address world challenges in the 21st century.
机译:热力学学习的重建旨在发展和创新以学生为中心的学习。另一个目标是通过协作解决问题的方法,为学生提供21世纪的技能,例如解决问题和反思性思考的能力。增强学生解决问题的能力,在小组中有效地进行,鼓励他们交换意见,结合知识和技能来寻找解决方案。热力学学习的重建是在抽象概念,循环和图形以及派生博弈的交互式模拟的帮助下进行的,目的是帮助理解热力学。本研究中使用的方法是设计与开发研究(DDR)。本研究完成了两个阶段:(1)设计和开发模型,即基于CPS的热力学学习模型的设计;(2)学习工具的开发,包括:课程提纲,学期学习计划,学习活动和学习经验。结果表明,可以通过使用交互式模拟和派生游戏来克服理解抽象概念的困难。因此,通过CPS模型,可以利用技术和信息来应对21世纪的世界挑战,对学生进行合作,协作,争论解决方案的培训。

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