首页> 外文期刊>Journal of interconnection networks >USING ACCURACY-BASED LEARNING CLASSIFIER SYSTEMS FOR ADAPTABLE STRATEGY GENERATION IN GAMES AND INTERACTIVE VIRTUAL SIMULATIONS
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USING ACCURACY-BASED LEARNING CLASSIFIER SYSTEMS FOR ADAPTABLE STRATEGY GENERATION IN GAMES AND INTERACTIVE VIRTUAL SIMULATIONS

机译:使用基于准确性的学习分类器系统进行游戏和交互式虚拟仿真的自适应策略生成

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摘要

Historically, the artificial intelligence (AI) of interactive virtual simulations or games is usually driven by pre-defined static scripts. One of the disadvantages of such scripted opponents is that they can be deciphered and countered by an intelligent user. Thus, the user has the opportunity to find weaknesses and an easy solution against the virtual simulation, which diminishes the efficiency aspect of a training session or entertaining value drastically. While randomization can be used to mask the static behaviour of a scripted AI, it is possible to develop much richer solutions by applying Learning Classifier System (LCS) techniques to create agents with intelligent-like behaviors. Learning Classifier Systems are rule-based machine learning techniques that rely on a Genetic Algorithm to discover a knowledge map used to classify an input space into a set of actions.rnIn this paper, we propose the use of an unsupervised machine learning technique called Accuracy-based Learning Classifier Systems (XCS) for adaptable strategy generation that can be used in virtual simulations or games. XCS use a Genetic Algorithm to evolve a knowledge base in the form of rules. The performance and adaptability of the strategies and tactics developed with the XCS is analyzed by facing these against scripted opponents on a real time strategy game. According to our experiments, the rulesets are able to adapt to a wide array of behaviors from its opponents, as opposed to a linear game script, which is limited in its ability to adapt to its environment.
机译:从历史上看,交互式虚拟仿真或游戏的人工智能(AI)通常由预定义的静态脚本驱动。这种脚本化对手的缺点之一是,它们可以被智能用户解密和抵抗。因此,用户有机会发现缺点和针对虚拟仿真的简单解决方案,这大大减少了培训课程的效率方面或极大地娱乐了价值。尽管可以使用随机化来掩盖脚本化AI的静态行为,但可以通过应用学习分类器系统(LCS)技术来创建具有类似智能行为的代理来开发更丰富的解决方案。学习分类器系统是基于规则的机器学习技术,它依赖于遗传算法来发现用于将输入空间分类为一组动作的知识图。在本文中,我们建议使用一种称为Accuracy-的无监督机器学习技术。基于学习分类器系统(XCS)的自适应策略生成,可用于虚拟仿真或游戏。 XCS使用遗传算法来发展规则形式的知识库。通过在实时策略游戏中与脚本对手面对,分析了XCS制定的策略和战术的性能和适应性。根据我们的实验,规则集能够适应其对手的多种行为,而线性游戏脚本的能力有限,无法适应其环境。

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